Game Development Community

simple sound problem (maybe?)

by Aggrippa · in Technical Issues · 11/20/2001 (3:02 am) · 7 replies

I'm taking a break from other areas with the project and have been searching for (and making some) sound effects. My problem is this. I went to replace the default footfall sound with somthing I created and it would crash TGE. As far as I can tell the two sounds have exactly the same format:

PCM
44.100Kb/Sec
22.50khz
16 bit
1 (mono)

I can see no difference what so ever besides my sound being slightly shorter (and I mean SLIGHTLY), and yet TGE will crash...
Any ideas?

Thanks
Aggrippa

#1
11/20/2001 (4:02 am)
Mail me the sound and I'll check it here.
I did this myself and its working fine.

Send to: clocks@flashthunder.com

// Clocks out
#2
11/20/2001 (7:11 am)
Is there a sound guide?

I have had some wierd problems with certain sounds crashing the game.
#3
11/20/2001 (7:50 am)
I had this problem three weeks ago. The solution was to get the last CVS repository as some modifications have been done on the sound cpp file.
#4
11/20/2001 (10:45 am)
Thanks guys for the input. Hey Frank do you mean the HEAD version? I've had some problems with it and had been waiting for the new stable update. The error is this:

Application Error
The instruction at blahblahblah referenced memory at blahblahblah and could not be written.

I sent the sound, thanks Karsten.

Aggrippa
#5
11/20/2001 (11:02 am)
Your sound did crash my game too.
So I opened it in a sound editor and resaved it as a new file.
Then it worked fine. It seems to be corrupt in some way.
I send you the new file I made, try and see if it works now.

// Clocks out
#6
11/20/2001 (12:51 pm)
Hey thanks Karsten! It works fine now. When I originally created it I named it "foot" and then rightclick/renamed it "footfall" perhaps renaming it in this manner didnt really do the job. That's all I can think of.

Thanks again and I'm sorry for crashing your game. :)
Aggrippa
#7
11/20/2001 (12:55 pm)
No prob :)

// Clocks out