Game Development Community

Default Male Avatar Size

by Kayley · in Torque Game Engine · 01/05/2005 (6:54 am) · 4 replies

Hi,

Does anyone know how tall (ie what the size) of the default male avatar is?

I am trying to build a small room that is 3 by 3 by 2 meter in Quark (where 1 m = 32 quark units)... but now my male avatar looks really big compared to the room..... as if my spreading his arms out, he can touch both sides of the wall....

Any thoughts?
Thanks!

#1
01/05/2005 (6:57 am)
Hello,

I can't recall the hight of the player at the moment, but couldn't you just make the room however tall the standard structure that is in quark when you first open it?...

Max
#2
01/05/2005 (8:14 am)
The default character in torque is about 2.4 meters tall. I assume that the one created in the book is similar to that size.
#3
01/05/2005 (9:04 am)
Is there a way to change the height of the default avatar without playing with Milkshake?

@Max: Unfortunately, I am trying to simulate a real area so I can't just use the standard quark structures....

Thanks
#4
01/05/2005 (10:24 am)
Hey,

I didn't mean to use the standard quark structures I meant that you could just see how tall the standard quark structure is... Or am I mistaken?

I don't think that there is a way to change the hight of the player in script withought playing with it in milkshape. BUt all you would have to do to change the scale would be to change the "opt:scale=1" material value in milkshape to like 0.9 or less depending on what you want and then re export it. At least thats the way to do it withought skaling the mesh and moving the bones about with disasterous errors.

Max