Particles: Emitters that emit emitters?
by Robert Lee · in Torque Game Engine · 01/04/2005 (7:12 pm) · 4 replies
I'm looking for a way to create a fireworks-like particle effect, where the particles that are emitted from a source emit other particles themselves after a set time passes.
Any suggestions?
(And in general, if anyone knows of some great particle effect tutorials I'd be happy to hear about them)
Any suggestions?
(And in general, if anyone knows of some great particle effect tutorials I'd be happy to hear about them)
#2
01/04/2005 (8:38 pm)
I would do it with projectiles. Have the main shell explode and launch out a few other projecitles with FX emitters, then have those explode. You might have to mess with the projectile class so your projectiles will explode after their lifetime is up(should be an easy task).
#3
01/05/2005 (3:17 am)
Robert, take a look at the crossbow explosion. Essentially it does exactly waht you are trying to do. There is a main explosion, the little pieces of debris shoot out with particles trailing, and then they themselves burn up. It would be a relatively simple matter to use that code as a base and change it to fit your needs.
#4
01/05/2005 (1:57 pm)
Thanks for the input, I'll give it a try.
Torque Owner Eric Lavigne
My idea is just a hack though, a way to create fireworks fairly quickly with script only. I like your "particles that emit particles" idea much better if you feel up to coding it :)