Game Development Community


#1
01/04/2005 (2:35 pm)
Er, bad return hit...

anyway, how do you specify ground transformation within Milkshape? i cant find any docs about it. can i, or should i, move the "Base" node with/at the same speed as a foot to ensure proper transformation. By the way that node is attached as the first node in my models so moving it also moves the entire character.

2)
I would like to make seperate animations for each "StafeLeft" and "StrafeRight". I've got the animations/sequences done, how and where do I call them from the game code?