Do mounted objects have collision?
by John Cooney · in Torque Game Engine · 01/03/2005 (6:53 am) · 2 replies
For example I want to mount a door that switches meshes once a vehicle collides into it and right now I'm treating the door as a mounted object.
#2
If I am not mistaken, if the bounding box of the player object extends beyond that of the vehicle, even if mounted, the player object will take damage if struck by a projectile.
If you look in projectile.cc, you'll see that collision information does not take mounting into account, only the bounding box that is struck.
01/06/2005 (11:53 pm)
Long answer:If I am not mistaken, if the bounding box of the player object extends beyond that of the vehicle, even if mounted, the player object will take damage if struck by a projectile.
If you look in projectile.cc, you'll see that collision information does not take mounting into account, only the bounding box that is struck.
Torque Owner James Laker (BurNinG)