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WheeledVehicle steering force

by Stefan Lundmark · in Torque Game Engine · 01/02/2005 (4:38 pm) · 3 replies

I've been playing around with a wheeled vehicle recently. After playing around with it for a while I still can't find the value that makes the steering happen more aggresively.

For a realistic racing game, I can see how the current settings would work. But I'm playing around with a small idea here and I'd basically want to let the vehicle steer much more than it currently does when you turn.

I changed the Drag a bit, and now it works better.. but I still can't make it steer trough some of the turns on the tracks.

If you have played Death Rally, you know what I'm talking about in terms of steerability.

Anyone have any ideas if this is possible trough script or do I need to dig into the physics code? I figured I might be able to change the steering in the WheeledVehicleTire datablock, but it doesn't help much at all.

#1
01/02/2005 (5:17 pm)
MaxSteeringAngle = 0.485; // Maximum steering angle, should match animation

probably too late but oh well
#2
01/02/2005 (10:05 pm)
Doesn't work in the slighest :) the wheels are sure more manouverable but the change doesn't reflect on how the car moves. It moves just as weakly when turning as before.

Aw!
#3
01/03/2005 (9:03 am)
Change these values, in the car.cs file

staticFriction =
kineticFriction =

the higher the number the greater the turning response.