$backbuffer mask
by Kevin Johnson · in Torque Game Engine Advanced · 01/02/2005 (9:49 am) · 4 replies
Can some one point me to where the (type) masks are for the backbuffer?
#2
01/06/2005 (6:23 am)
Well.. i have an effect, that is a animated dts with a shader applied. and its not showing up on the reflective surface.. but after digging a little deeper it seems that objects with Custom Materials in this case "BlobRefractPix" do not show up in the reflection..is there something to make these show up or is it just the nature of the beast..
#3
There is a mask applied to filter out some object types on reflection. If you are using a planar reflection check out InteriorInstance::updateReflection(). When it renders the scene, it applies an object filter. Try it with (-1) and see if that fixes it.
01/07/2005 (11:38 am)
Hmm, that shouldn't be a Material related issue. What type of reflection are you using, dynammic cubemap, or planar?There is a mask applied to filter out some object types on reflection. If you are using a planar reflection check out InteriorInstance::updateReflection(). When it renders the scene, it applies an object filter. Try it with (-1) and see if that fixes it.
#4
01/12/2005 (12:41 pm)
Yah its planar.. i'll try messing with the masks and see if i can get a different result
Torque Owner Brian Ramage
Black Jacket Games