Game Development Community

Quark, exporters, and torque...

by Bryan Knouse · in Artist Corner · 12/30/2004 (5:17 am) · 6 replies

Hey Im in a lil problem here:

- In the torque engine for the "interiors" file they have .map files with a bunch of excel files that cannot be opened by excel (odd?) when i put a .map in that folder, obviously something isnt working and it wont show up. How do I create those excel things?

-How do I get my finished QuArk products into torque?

-What is an .ms3d file and how do I make one, it seems those are the files that make health packs/ammo crates "disappear"...?

#1
12/30/2004 (8:16 am)
You need to export a .dif file...
#2
12/30/2004 (8:42 am)
See Torque Game Engine DIF Exporter Matrix for more details on the map2dif converter and Exporting Interiors using QuArK for documentation on using QuArK for interriors.

Hope that helps.
#3
12/30/2004 (11:38 am)
Yeah, I found about the .dif stuff and have the exporter, thing is, it has to compile the .map. Now i cant find the debug, command line or build tools in Torques directories.
#4
12/30/2004 (11:56 am)
I don't think there in the demo..
try here www.garagegames.com/mg/projects/torque1/artist.php

its on the bottom of the page
#5
12/30/2004 (6:10 pm)
Thanks a lot, that seemed to solve it, except i encountered a new problem. Somehow when I export to High DIF file it exports it as a .map...I dont get it?
#6
12/30/2004 (6:24 pm)
I'm at work so I don't have anything in front of me andI have a flu so follow my nonsense as best you can.
let me ask a question though.

Where do you have the files being saved too?
Are you sure that it's not saving the files in the same place?

You may want to read the GG documentation on Quark to make sure. I think its accesable as a non sdk owner. the link is right next to the download link.

It needs to be set up correctly to export the dif file. IT should still export the .map but it should also have the .dif file with it.

The map, dif and textures would then need to be moved into the torque folders.