Mounting animateable objects onto vehicles
by John Cooney · in Torque Game Engine · 12/29/2004 (7:08 pm) · 0 replies
Hello. I'm trying to add animateable damage to my vehicle thru some scripting. I'm able to add mountable meshes thru mountpoints onto the base Wheeled Vehicle Datablock. But the problem arises when I trying to play the animation sequences.
If the mountable object is part of a ShapeBaseImageDatablock, it mounts fine but won't animate when threads are added
But if the mesh is part of a StaticShapeData, it won't mount on the vehicle but it animates as a static shape when its brought in as its separate .cs file.
Is this the best method for adding damage to a vehicle, by mounting the vehicle with various .dts meshes ( .cs files ) that contain animation? I'm an artist so I'm a bit green when it comes to scripting. Thanks for any advice.
If the mountable object is part of a ShapeBaseImageDatablock, it mounts fine but won't animate when threads are added
But if the mesh is part of a StaticShapeData, it won't mount on the vehicle but it animates as a static shape when its brought in as its separate .cs file.
Is this the best method for adding damage to a vehicle, by mounting the vehicle with various .dts meshes ( .cs files ) that contain animation? I'm an artist so I'm a bit green when it comes to scripting. Thanks for any advice.