Game Development Community

Beaver Patrol Alpha 1.3

by Steven B · in Torque Game Engine · 12/28/2004 (9:18 am) · 30 replies

If anyone has successfully got this running on windows xp can you tell me how you did it or point me in the right direction so I can get it running, The exe won't run. I see they have a patch, but I think it is for cvs, anyway confused and it won't run.
Thanks for your time.

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#1
12/28/2004 (9:31 am)
I got it to run on win xp home....what seems to be the problem?

If possible, can you give the contents of the console.log?
#2
12/28/2004 (9:55 am)
It is showing the what looks like a command prompt window, that is it.
If I press Alt + enter nothing happens. Everything on my computer is up to date and exceeds the recommended requirements.

I have the torgue game engine working and have been working with that. You can check my profile and see all the trouble I had before I got that working.

I have xp home also.

Did you just download it and run the exe. and it worked?
#3
12/28/2004 (9:59 am)
The console log didn't seem to show any problems, I copied some files to stop a few "Missing file" lines but they didn't seem to be significant.
#4
12/30/2004 (12:54 pm)
Processor Init:
Intel Pentium III, ~1.00 Ghz
(timed at roughly 1.00 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
Loading compiled script starter.fps/main.cs.
Loading compiled script starter.fps/client/defaults.cs.
Loading compiled script starter.fps/server/defaults.cs.
Loading compiled script starter.fps/client/prefs.cs.
Loading compiled script starter.fps/server/prefs.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Beaver Patrol 1.3 ---------
Loading compiled script starter.fps/client/init.cs.
Loading compiled script starter.fps/server/init.cs.
Loading compiled script starter.fps/data/init.cs.
Loading compiled script starter.fps/data/terrains/grassland/propertyMap.cs.
Loading compiled script starter.fps/data/terrains/highplains/propertyMap.cs.

--------- Initializing MOD: Beaver Patrol 1.3: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script starter.fps/server/scripts/commands.cs.
Loading compiled script starter.fps/server/scripts/centerPrint.cs.
Loading compiled script starter.fps/server/scripts/game.cs.
#5
12/30/2004 (12:55 pm)
--------- Initializing MOD: Beaver Patrol 1.3: Client ---------
Loading compiled script starter.fps/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 420/AGP/SSE
Version: 1.5.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 2.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
#6
12/30/2004 (12:56 pm)
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script starter.fps/client/scripts/audioProfiles.cs.
Loading compiled script starter.fps/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.fps/client/ui/PlayGui.gui.
Loading compiled script starter.fps/client/ui/ChatHud.gui.
Loading compiled script starter.fps/client/ui/playerList.gui.
Loading compiled script starter.fps/client/ui/mainMenuGui.gui.
Missing file: starter.fps/client/ui/QuitGui.gui!
Loading compiled script starter.fps/client/ui/aboutDlg.gui.
Loading compiled script starter.fps/client/ui/startMissionGui.gui.
Loading compiled script starter.fps/client/ui/joinServerGui.gui.
Loading compiled script starter.fps/client/ui/loadingGui.gui.
Loading compiled script starter.fps/client/ui/endGameGui.gui.
Loading compiled script starter.fps/client/ui/optionsDlg.gui.
Loading compiled script starter.fps/client/ui/remapDlg.gui.
Loading compiled script starter.fps/client/ui/StartupGui.gui.
Loading compiled script starter.fps/client/scripts/client.cs.
Loading compiled script starter.fps/client/scripts/game.cs.
Loading compiled script starter.fps/client/scripts/pack.cs.
Loading compiled script starter.fps/client/scripts/pack_jetpack.cs.
Validation required for shape: starter.fps/data/shapes/items/jetpack.dts
Loading compiled script starter.fps/client/scripts/item.cs.
Loading compiled script starter.fps/client/scripts/inventory.cs.
Loading compiled script starter.fps/client/scripts/powerups.cs.
Loading compiled script starter.fps/client/scripts/missionDownload.cs.
Loading compiled script starter.fps/client/scripts/serverConnection.cs.
Loading compiled script starter.fps/client/scripts/playerList.cs.
Loading compiled script starter.fps/client/scripts/loadingGui.cs.
Loading compiled script starter.fps/client/scripts/optionsDlg.cs.
Loading compiled script starter.fps/client/scripts/chatHud.cs.
Loading compiled script starter.fps/client/scripts/messageHud.cs.
Loading compiled script starter.fps/client/scripts/playGui.cs.
Loading compiled script starter.fps/client/scripts/centerPrint.cs.
Loading compiled script starter.fps/client/scripts/getNewPicture.cs.
Loading compiled script starter.fps/client/scripts/getjpeg.cs.
the filename is : ad1.jpg
Loading compiled script starter.fps/client/scripts/TeamSelectDlg.cs.
Loading compiled script starter.fps/client/ui/TeamSelectDlg.gui.
Loading compiled script starter.fps/client/scripts/default.bind.cs.
Loading compiled script starter.fps/client/config.cs.
Loading compiled script starter.fps/client/scripts/vehiclePassengerMap.cs.
Loading compiled script starter.fps/client/scripts/vehicleDriverMap.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
Connected: http://www.gamebeavers.org for jpeg download
GET /modules/gallery/albums/album21/ad1.jpg HTTP/1.1
Host: www.gamebeavers.org
User-Agent: Torque/1.0
#7
12/30/2004 (12:58 pm)
HTTP/1.1 200 OK
Date: Thu, 30 Dec 2004 23:32:38 GMT
Server: Apache/2.0.40 (Red Hat Linux)
Last-Modified: Wed, 31 Dec 2003 18:12:14 GMT
ETag: "2a8053-8436-ada8db80"
Accept-Ranges: bytes
Content-Length: 33846
Connection: close
Content-Type: image/jpeg
starter.fps/client/scripts/getjpeg.cs (75): Unknown command setBinary.
Object JpegTCPObj(1410) JpegTCPObj -> TCPObject -> SimObject

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12/30/2004 (12:59 pm)
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12/30/2004 (1:00 pm)

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#10
12/30/2004 (1:03 pm)
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#11
12/30/2004 (1:04 pm)
This actually looks like the jpeg transfer is buggy somehow. The last parts that you posted is just a jpeg printed to the console.
#12
12/30/2004 (1:05 pm)
There is more but it is the same kind of characters.
#13
12/30/2004 (1:07 pm)
Any ideas on what to do?
#14
12/30/2004 (1:09 pm)
Does it say anything else after the jpeg characters? Any other message?
#15
12/30/2004 (1:42 pm)
Ok, the character problem is caused by the wrong JpegTCPObj version, which doesn't support some of the functions, that the script actually needs. To prevent the jpeg transfer request, you can just comment out the getNewPicture() call in client\init.cs in initClient()


//Dylan: New Picture download
   exec("./scripts/getNewPicture.cs");
   //getNewPicture();
   //End Dylan
#16
12/31/2004 (8:48 am)
That got rid of character problem, still won't run. Here is the new log.

//-------------------------- 12/31/2004 -- 13:31:38 -----
Processor Init:
Intel Pentium III, ~1.00 Ghz
(timed at roughly 1.00 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script common/main.cs.
Loading compiled script common/defaults.cs.
Loading compiled script starter.fps/main.cs.
Loading compiled script starter.fps/client/defaults.cs.
Loading compiled script starter.fps/server/defaults.cs.
Loading compiled script starter.fps/client/prefs.cs.
Loading compiled script starter.fps/server/prefs.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Beaver Patrol 1.3 ---------
Compiling starter.fps/client/init.cs...
Loading compiled script starter.fps/client/init.cs.
Loading compiled script starter.fps/server/init.cs.
Loading compiled script starter.fps/data/init.cs.
Loading compiled script starter.fps/data/terrains/grassland/propertyMap.cs.
Loading compiled script starter.fps/data/terrains/highplains/propertyMap.cs.

--------- Initializing MOD: Beaver Patrol 1.3: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script starter.fps/server/scripts/commands.cs.
Loading compiled script starter.fps/server/scripts/centerPrint.cs.
Loading compiled script starter.fps/server/scripts/game.cs.
#17
12/31/2004 (8:49 am)
--------- Initializing MOD: Beaver Patrol 1.3: Client ---------
Loading compiled script starter.fps/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce4 MX 420/AGP/SSE
Version: 1.5.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 2.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
#18
12/31/2004 (8:50 am)
Loading compiled script starter.fps/client/scripts/audioProfiles.cs.
Loading compiled script starter.fps/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.fps/client/ui/PlayGui.gui.
Loading compiled script starter.fps/client/ui/ChatHud.gui.
Loading compiled script starter.fps/client/ui/playerList.gui.
Loading compiled script starter.fps/client/ui/mainMenuGui.gui.
Missing file: starter.fps/client/ui/QuitGui.gui!
Loading compiled script starter.fps/client/ui/aboutDlg.gui.
Loading compiled script starter.fps/client/ui/startMissionGui.gui.
Loading compiled script starter.fps/client/ui/joinServerGui.gui.
Loading compiled script starter.fps/client/ui/loadingGui.gui.
Loading compiled script starter.fps/client/ui/endGameGui.gui.
Loading compiled script starter.fps/client/ui/optionsDlg.gui.
Loading compiled script starter.fps/client/ui/remapDlg.gui.
Loading compiled script starter.fps/client/ui/StartupGui.gui.
Loading compiled script starter.fps/client/scripts/client.cs.
Loading compiled script starter.fps/client/scripts/game.cs.
Loading compiled script starter.fps/client/scripts/pack.cs.
Loading compiled script starter.fps/client/scripts/pack_jetpack.cs.
Validation required for shape: starter.fps/data/shapes/items/jetpack.dts
Loading compiled script starter.fps/client/scripts/item.cs.
Loading compiled script starter.fps/client/scripts/inventory.cs.
Loading compiled script starter.fps/client/scripts/powerups.cs.
Loading compiled script starter.fps/client/scripts/missionDownload.cs.
Loading compiled script starter.fps/client/scripts/serverConnection.cs.
Loading compiled script starter.fps/client/scripts/playerList.cs.
Loading compiled script starter.fps/client/scripts/loadingGui.cs.
Loading compiled script starter.fps/client/scripts/optionsDlg.cs.
Loading compiled script starter.fps/client/scripts/chatHud.cs.
Loading compiled script starter.fps/client/scripts/messageHud.cs.
Loading compiled script starter.fps/client/scripts/playGui.cs.
Loading compiled script starter.fps/client/scripts/centerPrint.cs.
Loading compiled script starter.fps/client/scripts/TeamSelectDlg.cs.
Loading compiled script starter.fps/client/ui/TeamSelectDlg.gui.
Loading compiled script starter.fps/client/scripts/default.bind.cs.
Loading compiled script starter.fps/client/config.cs.
Loading compiled script starter.fps/client/scripts/vehiclePassengerMap.cs.
Loading compiled script starter.fps/client/scripts/vehicleDriverMap.cs.
Binding server port to default IP
UDP initialized on port 0
#19
12/31/2004 (9:31 am)
Here is one error

OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!

You have your initial setting set to open the game in a windowed mode - but the window size is larger than your current screen size.

My guess is that the windowed screen size is 800x600 but your current screen size appears to be 720x576

So, you can change the screen size of machine to be larger than 800x600 - i.e. 1024x768 before you run the game...

- or change the settings of your defaults to something smaller than 720x576
(Look at client/defaults.cs for $pref::Video::windowedRes = "800 600"; and change the values...
There is also a client/prefs.cs setting for $pref::Video::windowedRes = "800 600"; that should be changed as well.

-or change the screen to be full screen mode so it forces the video to the correct size on startup.
Look in Client/prefs.cs for $pref::Video::fullScreen = "1"; and change the value to "0" or "1" depending on what you have set now.

Those are your primary options.
#20
12/31/2004 (10:01 am)
In prefs.cs I set the full screen to "1" and that did the trick it worked.

The resolution was 800 600 32

and the windowed was 800 600

The only thing I had to was the 0 to 1

Thanks David and Stefan for helping.

If you reply back I probably won't get back to you for at least 24 hours.

Again Thanks.
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