Game Development Community

ALSA support

by Mark Florian · in Technical Issues · 12/25/2004 (10:04 pm) · 2 replies

I'm referring to Marble Blast Gold here, mainly, as it's the only game I have purchased from here.

I'm not entirely sure how MBG (or the Torque engine, or whatever) uses audio devices in Linux, however, it obviously doesn't support ALSA properly, or at all.

Basically nothing else must be touching the sound card if I want the audio from MBG to play. Will there ever be any updates for MBG so that it does support ALSA? If not, what workarounds are there?

Thanks!

#1
12/26/2004 (8:10 am)
Ok, I've solved my own problem. MBG shipped with its own libraries and used those over the system libraries. By editing the marbleblastgold shell script, I removed references to MBG's own libraries, forcing the game to use my system's. Now I have good sound!

If anyone wants to know exactly what I changed in the shell script, just ask.
#2
12/22/2005 (8:05 pm)
Yes please. What did you change in the shell script