Visibility animation
by Andrew Locko · in Game Design and Creative Issues · 12/20/2004 (11:41 am) · 3 replies
How do I implement visibility animation within Torque? I've animated the visibility between multiple mesh objects in GameSpace and it looks fine in the Show Tool yet its not working in-game. All I did was add object notes in GameSpace denoting when a specific mesh should be hidden/ visible.Any thoughts?
About the author
#2
12/21/2004 (10:18 am)
Each visibility animation should be controlled by a seperate sequence. Once this is done you will need to use scripting to trigger the different sequences to turn on and off for your desired effect.
#3
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4646
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6750
Robert
12/21/2004 (10:24 am)
These resources contain max files and scripts that show how to do ithttp://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4646
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6750
Robert
Torque Owner Eric Johnson