Update: Fixed! RTS starter Kit Multiplayer bug
by Allen Chen · in RTS Starter Kit · 12/19/2004 (11:54 pm) · 47 replies
Dear all,
I can't run RTS starter kit on Multiplayer mode, following is the error message:
You do not have the correct version of the RTS starter kit or the related art needed to play on this server, please contact the server operator for more information.(DebrisData::load: Couldn't load shape "_tm.....")
I just install the RTS starter kit then click RTS_TEST.exe. I have read some post in this forum and can't solve this issue.
Thank in advance.
Regards,
Allen
I can't run RTS starter kit on Multiplayer mode, following is the error message:
You do not have the correct version of the RTS starter kit or the related art needed to play on this server, please contact the server operator for more information.(DebrisData::load: Couldn't load shape "_tm.....")
I just install the RTS starter kit then click RTS_TEST.exe. I have read some post in this forum and can't solve this issue.
Thank in advance.
Regards,
Allen
#42
Anyway, sorry John. Yes, when next we update the RTS, we'll include this. Like I say, there's nothing to change here in our repo, or even the version of the .dmg on my Mac. So, this is funky. Maybe an old version accidentally got uploaded or something.
Edit:
John - do you mean that it happens when you host dedicated on OS X? Or when you host dedicated on Windows using the .exe found in the OS X .dmg? Or ?
And yes, the changes above had nothing to do with this fix, as far as I remember. It was simply a case of one of the executables that got shipped in the Windows version being out of sync w/ the normal .exe.
05/08/2005 (9:25 pm)
Weird. This didn't happen on the Mac with the version on the site I tested previously, I remember specifically going over it. But the above changes aren't in the Mac installer codebase, you're right. Argh. I'm not even sure how this happened exactly, considering that our installer build scripts check-out from our subversion repo and the last SVN update prior to the last installer update already had the fixes required for this problem, as Ben points out above.Anyway, sorry John. Yes, when next we update the RTS, we'll include this. Like I say, there's nothing to change here in our repo, or even the version of the .dmg on my Mac. So, this is funky. Maybe an old version accidentally got uploaded or something.
Edit:
John - do you mean that it happens when you host dedicated on OS X? Or when you host dedicated on Windows using the .exe found in the OS X .dmg? Or ?
And yes, the changes above had nothing to do with this fix, as far as I remember. It was simply a case of one of the executables that got shipped in the Windows version being out of sync w/ the normal .exe.
#43
Thanks for the quick response -
I took the .app out of the current mac .dmg and .exe out of the current pc installer and tested hosted games via the front screen 'Start Game'. These were the results:
Mac Hosting -Windows joining - No Crash
Win Hosting - Mac Joining - Crashed
Mac Host - Mac Join - Crashed.
Then I took the current mac code, and rebuilt it and I got the exact same results - Mac crashing on joins.
Hope this helps =-)
05/08/2005 (11:11 pm)
Hey!Thanks for the quick response -
I took the .app out of the current mac .dmg and .exe out of the current pc installer and tested hosted games via the front screen 'Start Game'. These were the results:
Mac Hosting -Windows joining - No Crash
Win Hosting - Mac Joining - Crashed
Mac Host - Mac Join - Crashed.
Then I took the current mac code, and rebuilt it and I got the exact same results - Mac crashing on joins.
Hope this helps =-)
#44
Well, it looks like this is another issue of the wrong item being uled like you suggest - only this time it seems it was the code.
I built the pc installed code (from RTS Started 1 -0.exe) on my mac and networking now seems fine and error free on join for mac os x.
05/10/2005 (5:15 pm)
Okay,Well, it looks like this is another issue of the wrong item being uled like you suggest - only this time it seems it was the code.
I built the pc installed code (from RTS Started 1 -0.exe) on my mac and networking now seems fine and error free on join for mac os x.
#45
If I use the release client and attempt to join, I get an error about not having the same files as the server. The console shows
As has been previously further up in this thread.
Are you sure the linux source is fully up to date if this has been fixed as this thread appears to indicate?
08/31/2005 (3:46 pm)
The changes listed in Jim Wuerch's post above don't seem to be in the linux installer as of 31-aug-05. I've compiled a debug release of the rts kit with no changes and hosted a multiplayer game, then joined with another client. The joining client (after both players set to ready) crashed on mission load withSimDatablock::Process attempted to initialize invalid datablock! ('TShapeConstructor' -> 'AudioProfile')If I use the release client and attempt to join, I get an error about not having the same files as the server. The console shows
Could not locate texture: RTS/data/shapes/shocker/shocker.dtstt0ttttBnnttttcatwttttmt ntdSdvlif.RTS/data/shapes/player/debris_player.dtstdiiiiiiu rrrrre tttttmtntttttielt tttti Could not locate texture: tttts mtttttttt Could not locate texture:
As has been previously further up in this thread.
Are you sure the linux source is fully up to date if this has been fixed as this thread appears to indicate?
#46
08/17/2006 (7:00 am)
Sorry to resurrect an old thread, but I downloaded the RTS pack for Mac yesterday and have experienced the same problem, if I create a game on one machine and join it on another then I can get into the lobby but when both players click ready only the server gets through, the other one gets a message about being unable to join because the version is incorrect or some art is missing. Has anyone figured out how to solve this for the mac?
#47
At the moment the download for the RTS-SK is based on TGE 1.3, I would highly recommend upgrading to the TGE 1.4 base and patching in the RTS-SK stuff or wait until 1.4.2, when it is rumored GG are gonna upgrade the pack!
If you want to upgrade, look for William Fox's thread for FULL instructions.
-- Ricky
08/17/2006 (9:18 am)
Ben:At the moment the download for the RTS-SK is based on TGE 1.3, I would highly recommend upgrading to the TGE 1.4 base and patching in the RTS-SK stuff or wait until 1.4.2, when it is rumored GG are gonna upgrade the pack!
If you want to upgrade, look for William Fox's thread for FULL instructions.
-- Ricky
Torque Owner John Davis
I have made the appropriate changes to my code files, but it would be nice if the Mac version had them for the next guy who comes along...
EDIT:
And for me actually - I made the changes on mine and it still doesn't work.