Game Development Community

Please help scaling my model with Milkshape

by Todd Johnson · in Artist Corner · 12/19/2004 (7:02 am) · 8 replies

I was successfully able to create, rig, and animate my player. Unfortuantely I didn't take the time to check out the scaling. Well, now my player is backwards and way to big. How can I rotate and scale this character to the appropriate size? I can do the mesh just fine but the joints don't scale and will I have to redo my animations? Thanks in advance.

#1
12/19/2004 (7:27 am)
If I remember correctly you can use the "Scale All" command to scale everyrhing. To rotate the model, select the root joint and rotate it. You may also need to rotate the model itself if it doesnt rotate with the joints.
#2
12/19/2004 (7:48 am)
Nope doesn't scale the joints.
#3
12/19/2004 (7:55 am)
I havent had problems scaling using "Tools --> Scale All". Make sure you arent in animation mode though, and you dont have to select anything for it to work either.

Before

ixeelectronics.com/K96/crap0.GIF

After

ixeelectronics.com/K96/crap1.GIF
#4
12/19/2004 (9:25 am)
Ahh yes, that did work. My only problem now is my animations. I can rotate my mesh but I can't rotate my bones. If I could flip my bones 180 (with my mesh), I'd be in business. Or if there was some way of turning the character around when I bring him in.
#5
12/19/2004 (9:40 am)
If you have a model where all of the joints are connected to a centeral joint (like in the pics), either directly or through other joints, you can just select the centeral joint and rotate it. You may need to move the mesh to recenter it on the skeleton.
#6
12/19/2004 (10:11 am)
Oh man, why didn't I think of that. Kudos to you Nate! Thanks.
#7
12/19/2004 (10:15 am)
No problem, I'm here all day :p
#8
12/19/2004 (3:56 pm)
When you export, isn't there an "opt" material that you can put in to set the scaling factor? This defaults to 0.1 I believe, but can be set to 0.01 to make the model smaller. Probably beats having to fidget with the body parts. I think this option is also available in the export dialog, but I'm not very sure.