Walkthrough
by Gg · in General Discussion · 12/18/2004 (6:09 am) · 5 replies
Hi
I guess that Torque were a great engine for complex games, let's say for a simple walkthrough. If I wish to build a walkthrough, say, for an apartment, can someone tell me what I would need to begin for?
I guess that Torque were a great engine for complex games, let's say for a simple walkthrough. If I wish to build a walkthrough, say, for an apartment, can someone tell me what I would need to begin for?
About the author
#2
1) to do the model in cad/lightwave (what are quark or hammer either?)
2) to add effectors to turn doors' hinges (just to avoid to be loked out :))?
12/18/2004 (7:03 am)
It is possible:1) to do the model in cad/lightwave (what are quark or hammer either?)
2) to add effectors to turn doors' hinges (just to avoid to be loked out :))?
#3
light wave could be used not sure if there is a compiler for it tho
2. you would have to either script the doors in and figure out a way to use dif.. or change the code in the dif exporter to use doors..
12/18/2004 (9:30 am)
1.. quark and hammer are bsp editor to create difs.. which are solid geomitry shapes..light wave could be used not sure if there is a compiler for it tho
2. you would have to either script the doors in and figure out a way to use dif.. or change the code in the dif exporter to use doors..
Torque 3D Owner Tom Feni