Game Development Community

Walkthrough

by Gg · in General Discussion · 12/18/2004 (6:09 am) · 5 replies

Hi

I guess that Torque were a great engine for complex games, let's say for a simple walkthrough. If I wish to build a walkthrough, say, for an apartment, can someone tell me what I would need to begin for?

#1
12/18/2004 (6:21 am)
Get a blueprint of the building and in quark/ or hammer build the apartment to scale.. then compile as a dif, place the dif in your level add a spawn where you want to start.. ie outside.. then walk thru.. also be sure all the doors are open.. or you will be locked out.. :)
#2
12/18/2004 (7:03 am)
It is possible:
1) to do the model in cad/lightwave (what are quark or hammer either?)
2) to add effectors to turn doors' hinges (just to avoid to be loked out :))?
#3
12/18/2004 (9:30 am)
1.. quark and hammer are bsp editor to create difs.. which are solid geomitry shapes..
light wave could be used not sure if there is a compiler for it tho

2. you would have to either script the doors in and figure out a way to use dif.. or change the code in the dif exporter to use doors..
#4
12/18/2004 (12:24 pm)
Ok,
the furniture? also in quark/hammer?
#5
12/18/2004 (1:38 pm)
That or in Milkshape/3dsmax
its up to you.. :)