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ScreenshotD3D.cpp (head) build errors

by Kevin Johnson · in Torque Game Engine Advanced · 12/15/2004 (6:09 pm) · 2 replies

Head as of tonite gives me..
Compiling...
screenshotD3D.cpp
\TSE\tse\engine\gfx\D3D\screenshotD3D.cpp(41) : error C2248: 'GFXD3DTextureObject::mD3DTexture' : cannot access private member declared in class 'GFXD3DTextureObject'
        c:\TSE\tse\engine\gfx\D3D\gfxD3DTextureObject.h(22) : see declaration of 'GFXD3DTextureObject::mD3DTexture'
        c:\TSE\tse\engine\gfx\D3D\gfxD3DTextureObject.h(15) : see declaration of 'GFXD3DTextureObject'
\TSE\tse\engine\gfx\D3D\screenshotD3D.cpp(41) : error C2039: 'GetSurfaceLevel' : is not a member of 'IDirect3DBaseTexture9'
        c:\Program Files\Microsoft DirectX 9.0 SDK (December 2004)\Include\d3d9.h(1019) : see declaration of 'IDirect3DBaseTexture9'
\TSE\tse\engine\gfx\D3D\screenshotD3D.cpp(49) : error C2248: 'GFXD3DTextureObject::mD3DTexture' : cannot access private member declared in class 'GFXD3DTextureObject'
        c:\TSE\tse\engine\gfx\D3D\gfxD3DTextureObject.h(22) : see declaration of 'GFXD3DTextureObject::mD3DTexture'
        c:\TSE\tse\engine\gfx\D3D\gfxD3DTextureObject.h(15) : see declaration of 'GFXD3DTextureObject'
\TSE\tse\engine\gfx\D3D\screenshotD3D.cpp(49) : error C2039: 'GetSurfaceLevel' : is not a member of 'IDirect3DBaseTexture9'
        c:\Program Files\Microsoft DirectX 9.0 SDK (December 2004)\Include\d3d9.h(1019) : see declaration of 'IDirect3DBaseTexture9'
\TSE\tse\engine\gfx\D3D\screenshotD3D.cpp(105) : error C2248: 'GFXD3DTextureObject::mD3DTexture' : cannot access private member declared in class 'GFXD3DTextureObject'
        c:\TSE\tse\engine\gfx\D3D\gfxD3DTextureObject.h(22) : see declaration of 'GFXD3DTextureObject::mD3DTexture'
        c:\TSE\tse\engine\gfx\D3D\gfxD3DTextureObject.h(15) : see declaration of 'GFXD3DTextureObject'
\TSE\tse\engine\gfx\D3D\screenshotD3D.cpp(105) : error C2039: 'GetSurfaceLevel' : is not a member of 'IDirect3DBaseTexture9'
        c:\Program Files\Microsoft DirectX 9.0 SDK (December 2004)\Include\d3d9.h(1019) : see declaration of 'IDirect3DBaseTexture9'
debugView.cpp

is there something i missed?

#1
12/16/2004 (4:42 pm)
I forgot to check that in last night with some other texture changes I made. I checked it in this morning, so you should be OK now.
#2
12/19/2004 (4:58 am)
Kewl..:)