How can you decrease overall size?
by Matt "Mothergoat" · in Torque Game Engine · 12/14/2004 (8:38 pm) · 8 replies
When editing the terrain, how can you decrease overall size of the map? I am making a basic multiplayer map and there is way too much unused space. It's unclear how to manipulate the overall map size.
Thanks
Thanks
#2
Thanks
12/14/2004 (9:07 pm)
That doesn't get rid of all the other geometry, just sets boundaries for the "mission." I am talking about the physical size of the map. It's still drawing/anticipating the entire outskirts that aren't gong to get used. How do I get rid of all that excess fat? How do I control the physical size of the entire landscape?Thanks
#3
12/14/2004 (10:30 pm)
You would need to turn off terrain repeating, for starters. Then you could to reduce the terrain tile size. Other than that, I can't help you.
#4
You could try turning down the squaresize of you want a denser terrain tesselation.
12/14/2004 (10:52 pm)
Actually, the terrain is extremely efficient. The only overhead that could be removed is the terrain that extends out to the horizon... You can do that manually via the set empty functionality in the terain editor, though it would be kind of gross to do so, and it might look a bit odd. The whole terrain heightfield is only 128k... not much ram to save there. :)You could try turning down the squaresize of you want a denser terrain tesselation.
#5
12/15/2004 (5:04 am)
Josh, Ben- Thanks, I appreciate it.
#6
12/15/2004 (5:36 am)
If just for visual purposes there is a resource to turn off terrain repeating, thsi combined with a reduced square size like Ben says would probably give you what you are lookin for.
#7
I'm a newbie - could you please explain HOW to turn off the terrain repeating and do reduced square size??
Thanks!
01/10/2005 (1:15 pm)
Hi,I'm a newbie - could you please explain HOW to turn off the terrain repeating and do reduced square size??
Thanks!
Torque Owner Josh Moore