Game Development Community

Installing the Blender Exporter

by Axel Wilkinson · in Torque Game Engine · 12/13/2004 (9:25 pm) · 9 replies

I'm looking for a clear set of instructions on how to install the Torque exporter for Blender on the Mac. I am not familiar with python, and am a bit confused by what instructions I can find, as they all seem to assume a large degree of familiarity with the processes involved. What I am looking for is some clear, concise directions on HOW I go about the various steps involved.

If anybody can help me out, I would greatly appreciate it, and I thank you in advance.

Here's some specs, in case they help.

Mac OS X 10.3.6
Python 2.3
Blender 2.35a

#1
01/05/2005 (9:11 am)
I tried it today and I _think_ I now how to do it. It involves two steps: putting the python files in the appropriate folders (which are unfortunately hidden) and throwing away on of the existing exports scripts, since Blender can hold only sixteen for unknown reasons.

I'll see if I can get it to work tomorrow, then I'll post the recipe.
#2
01/06/2005 (4:08 am)
Ok, I managed to get Blender 2.36 for Mac running with James' DTS exporter.

It is basically following this thread plus the fact that it is a package and you have to work on the console to rename the '.blender' and 'blender.app' directories so that you can access the package with the finder and copy the scripts to the script folder. What I also did is delete one of the export scripts so that the number of export scripts stays 16 (which seems to be maximum).
#3
01/07/2005 (11:35 am)
Well I have managed to get the Torque Exporter option to appear in the Export menu, but when I try to export nothing happens. I get a menu with the options: 'Export' and 'Configure', but when I click Export, it just disappears, and nothing gets exported. I was working with the example.blend file. I'll keep playing with it and see what I can figure out.
#4
01/07/2005 (11:43 am)
Same happend to me - until I found out that the example.dts was liying right next to the .blend file...

Please check if it is there. If it isn't - what does your console say?
#5
01/07/2005 (11:46 am)
FYI. You don't have to rename blender.app, just right click and choose show package contents. This opens the package into a new folder window. But you do have to rename the .blender to see it in the finder. I wish there was an option to view dot files.
#6
01/07/2005 (5:19 pm)
What exactly do you mean by "what does your console say?"

As it turns out, yes, it was in the folder where the .blend file was, so why didn't it save it to the path I set for export?
#7
01/07/2005 (11:59 pm)
Why it does that I don't know, I had to check the code to find out. Honestly, I was content of having a working .dts on a Mac at all!

The console (Application/Tools/Console) would've shown the possible error messages of Blender and/or the exporter.

Good thing it works.
#8
01/10/2005 (11:55 pm)
@Joe: Open a Terminal and type this in:

defaults write com.apple.finder AppleShowAllFiles -bool YES

Now, choose Force Quit from the Apple menu and Relaunch Finder (or log out/in). That will make every file visible through the Finder (including all the "dot" files). To reverse the behavior, change "YES" to "NO".
#9
01/11/2005 (1:31 am)
@scott: wow! Thanks a bunch, that's what I needed all the time.