Character Pack -- Normal Maps
by Will Harrison · in Game Design and Creative Issues · 12/13/2004 (8:44 pm) · 14 replies
Update -- see end post

End Update
Currently, the model weighs in at around 2,170 polys... and there are two 512 maps; one for the head/face and the other for the body.

End Update
Currently, the model weighs in at around 2,170 polys... and there are two 512 maps; one for the head/face and the other for the body.
#2
12/14/2004 (8:15 am)
Uh Oh No pics!
#3
12/14/2004 (8:17 am)
Huh? What do you see? No pics at all? >_<
#7
12/16/2004 (5:00 am)
Eric they are animated gifs, make sure u view in a broswer that supports them.
#8
...
Westy, are there browser's that don't support animated gifs? I wasnt aware of that...
12/16/2004 (10:17 am)
Thanks, Frank. :)...
Westy, are there browser's that don't support animated gifs? I wasnt aware of that...
#9
Also some changes to the eyes of the texture and color tests in photoshop done here:
12/16/2004 (4:24 pm)
New hair concept. I think I'm ready to start modeling the hair.Also some changes to the eyes of the texture and color tests in photoshop done here:
#10
On a different note, I was browsing the CGTalk forums, and was wondering if you had already released this model, whether in private or public, because someone going by the moniker of "Joe Bloggs" on that forum has posted up a very similar (okay, essentially identical) model, only it's wearing a kevlar helmet in this thread.
01/08/2005 (11:19 am)
I'm really liking this model. Nice topology so far, good use of polies. On top of that, your texture work is amazing. I really love the painterly look to the textures (it's a refreshing change from the usual photo-sourced textures for human characters). I'm definitely looking forward to seeing some updates to this character. :)On a different note, I was browsing the CGTalk forums, and was wondering if you had already released this model, whether in private or public, because someone going by the moniker of "Joe Bloggs" on that forum has posted up a very similar (okay, essentially identical) model, only it's wearing a kevlar helmet in this thread.
#11
www.garagegames.com/mg/forums/result.thread.php?qt=24382
I think will harrison == joe bloggs
01/08/2005 (1:20 pm)
@Teck:www.garagegames.com/mg/forums/result.thread.php?qt=24382
I think will harrison == joe bloggs
#13
Right now I've been doing some preliminary tests with normal-mapping on the character (for TSE)... it's looking pretty cool :D.... far from done though.
Thanks for the comments Teck!
01/09/2005 (1:29 am)
Yep, that's me ^^, Joe Bloggs. I haven't released anything yet. I'm still working on it.Right now I've been doing some preliminary tests with normal-mapping on the character (for TSE)... it's looking pretty cool :D.... far from done though.
Thanks for the comments Teck!
#14
(very rough tests, nothing final here)

...details on the front:

...and this is before normal maps:
01/09/2005 (2:23 pm)
Here's those normal mapping tests (from TSE) I was talking about:(very rough tests, nothing final here)

...details on the front:

...and this is before normal maps:
Torque Owner Will Harrison
...and the textured version: