GID8 Entries
by Tom Bampton · in Game Design and Creative Issues · 12/13/2004 (2:23 am) · 36 replies
Hey guys,
If you took part in GID8 and havent sent your entry in yet, please send the following to fos2k4@gmail.com ...
List of everyone's name who was on your team, or just you if there was no team
Your game's name
URL to your .plan about the GID
Description of the game
If you're not sure what to write for the description, have a look at www.gameinaday.com/entries.shtml for the past entries.
Also, big thanks to Michael Lehenbauer for sending in an entry without needing prompting, thats gotta be a first ;-)
T.
If you took part in GID8 and havent sent your entry in yet, please send the following to fos2k4@gmail.com ...
List of everyone's name who was on your team, or just you if there was no team
Your game's name
URL to your .plan about the GID
Description of the game
If you're not sure what to write for the description, have a look at www.gameinaday.com/entries.shtml for the past entries.
Also, big thanks to Michael Lehenbauer for sending in an entry without needing prompting, thats gotta be a first ;-)
T.
#22
Its all about taking a fun idea and see if you can get it working within 24 hours. If you are 1 person starting from a blank notepad or 20 person team using existing code and art doesnt matter.
Good luck and have fun!!!
12/15/2004 (5:36 am)
Welcome Frank - its absolutely recommended to start from somewhere. As this is no competition, there are no rules forbidding you to do things. Look at e.g. what 21-6 did with Orbz making a golf game.Its all about taking a fun idea and see if you can get it working within 24 hours. If you are 1 person starting from a blank notepad or 20 person team using existing code and art doesnt matter.
Good luck and have fun!!!
#23
12/15/2004 (5:38 am)
I wasnt ill, but I am now.. so even if i did GID the .plan and entry would be insufficient :p
#24
Any code or art that you start with should be stuff that is publicly available.
Geeze, I hope not, or we're clearly breaking the rules. :) I don't see that mentioned on the website.
We were very careful to do NO game-specific art or coding before the project started. Everything we started with was from Wraith (our generic engine used for Outpost Kaloki) or from our simple "starter" projects that are game-inspecific.
We didn't even write down any design/code/art ideas before-hand. The first few hours of our official time were used for laying out the design of the game, planning production, and setting up tools.
12/15/2004 (9:20 am)
@Eric: Any code or art that you start with should be stuff that is publicly available.
Geeze, I hope not, or we're clearly breaking the rules. :) I don't see that mentioned on the website.
We were very careful to do NO game-specific art or coding before the project started. Everything we started with was from Wraith (our generic engine used for Outpost Kaloki) or from our simple "starter" projects that are game-inspecific.
We didn't even write down any design/code/art ideas before-hand. The first few hours of our official time were used for laying out the design of the game, planning production, and setting up tools.
#25
The bigger the team, the bigger the management overhead.
And yeah - if it had to be publicly available, Torque wouldn't be allowed for GID :) Re-use of existing code is CRITICAL in game development, be it GID or full-fledged commercial development, and whether the code be some open-source snippets you've found online or your own homebrewed engine.
The important thing is you don't start working on your game EARLY, from what I gather in from the spirit of the GID. Yeah, if this was a more formal competition I'd think people would need to crack down to prevent cheating. But for this exercise it's really about being finished with a playable game within 24 hours of when you start.
12/15/2004 (9:55 am)
Setting things up took a couple of hours, actually, for some people. I think four hours into it Steve - who was planning on doing a lot more coding - was still helping people set up their environments & the project four hours after we "began". Really hurt his programming time.The bigger the team, the bigger the management overhead.
And yeah - if it had to be publicly available, Torque wouldn't be allowed for GID :) Re-use of existing code is CRITICAL in game development, be it GID or full-fledged commercial development, and whether the code be some open-source snippets you've found online or your own homebrewed engine.
The important thing is you don't start working on your game EARLY, from what I gather in from the spirit of the GID. Yeah, if this was a more formal competition I'd think people would need to crack down to prevent cheating. But for this exercise it's really about being finished with a playable game within 24 hours of when you start.
#26
Good luck :)
Just to reiterate what's said on www.gameinaday.com/rules.shtml ...
The only rule is the game must be done in 24 hours. There are no other rules. You can use any existing code or art assets you wish.
People's expectations adjust based on what base you start from. If you start from zilch, nobody expects you to make something on the scale of 21-6's Orbz Golf. If you start from an existing codebase (e.g. Orbz3), then expectations are much higher. In this case 21-6 exceded expectations, as we knew they would :)
Oh, and no, GID is not a joke :)
T.
12/15/2004 (1:12 pm)
Frank,Good luck :)
Just to reiterate what's said on www.gameinaday.com/rules.shtml ...
The only rule is the game must be done in 24 hours. There are no other rules. You can use any existing code or art assets you wish.
People's expectations adjust based on what base you start from. If you start from zilch, nobody expects you to make something on the scale of 21-6's Orbz Golf. If you start from an existing codebase (e.g. Orbz3), then expectations are much higher. In this case 21-6 exceded expectations, as we knew they would :)
Oh, and no, GID is not a joke :)
T.
#27
12/15/2004 (2:35 pm)
*cough**sneeze* I wanted to GID.... what's with the flu targeting programmers.... At least I wasn't the only one who missed it. Maybe GID9 then..
#28
12/15/2004 (2:55 pm)
Hmm ... now that you mention it ... it *has* been mostly programmers falling ill ...
#29
12/15/2004 (6:44 pm)
It's our unhealthy lifestyle.
#30
12/16/2004 (3:52 pm)
I am a programmer and I was sick. My friend is an artist and he was okay. :(
#31
12/16/2004 (4:15 pm)
It's a conspiracy. The artists are trying to take over. I mean, just look at GID8, Craig actually wrote code and made programmer art ... definately a conspiracy there ;-)
#32
12/16/2004 (4:58 pm)
Huh? Where was my art? I made no art...
#33
12/16/2004 (5:30 pm)
That you used drawCircle instead of drawImage makes it no less art and all the more programmer art ;-)
#34
My entry for GID 8 is here:
www.questless.com/gid8/frankcarney_hangman.zip
There is one problem with it right now. There is no main.cs or openal32.dll in the directory with the executable. Hopefully that will get fixed soon. So if you want to try it then make sure you get the standard main.cs file and openal32.dll that comes with the standard 1.3 distribution. You could probably get it from the free version if you need to.
Thanks (but not for the flu you sickos),
Frank
12/21/2004 (8:58 am)
What the crap. After I looked at this thread on Saturday I got my ass kicked on Sunday by the flu! There must be a way the flu is going through the internet! This is crazy. Yes, I am a stinkin' programmer too! I knew there was something just wrong about artists. ; )My entry for GID 8 is here:
www.questless.com/gid8/frankcarney_hangman.zip
There is one problem with it right now. There is no main.cs or openal32.dll in the directory with the executable. Hopefully that will get fixed soon. So if you want to try it then make sure you get the standard main.cs file and openal32.dll that comes with the standard 1.3 distribution. You could probably get it from the free version if you need to.
Thanks (but not for the flu you sickos),
Frank
#35
Bob
12/21/2004 (9:17 am)
Quote:Bob,Weird, I have never noticed that I do that. Now that I look at it it seems rather pointless and stupid. :)
By the way, why do you always put a bazillion blank lines before signing your name ? Been wondering that for a while ...
Bob
#36
Bob, funny the things you do without realising. Perhaps it's a habit born of writing letters ?
12/21/2004 (10:35 am)
Frank, hahahaha unlucky! That reminds me, I need to get the entries page updated :/Bob, funny the things you do without realising. Perhaps it's a habit born of writing letters ?
Torque Owner Eric Lavigne
http://www.gameinaday.com/enter.shtml