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Tutorials within official docs help

by Kayley · in Torque Game Engine · 12/12/2004 (10:47 am) · 3 replies

Hi,

In Chap 6 of the official documentations where there are tutorials for triggers, flag and collisions...

Where do I put the .cs, .dts files?? do i make a subfolder called tutorials under torque>sdk>example>starter.fps ???

#1
12/12/2004 (1:06 pm)
As described in the tutorial, you should place the files for tutorial 1 in /example/starter.fps/tutorial1/ and the files for tutorial 2 in /example/staterter.fps/tutorial2/, etc.

Sorry, it could be clearer in there, you're right. You'll also need to replace "/fps/" in the tutorials with "/starter.fps/". These tutorials will actually be removed from the official documentation soon, so they haven't been updated.
#2
12/12/2004 (4:47 pm)
Thanks Josh.

Will these tutorials/documentation be updated rather than just removed??

Also, for the using Triggers tutorial for methods 2:

"Now for the mission editor portion. Place a trigger in the world, and select the datablock nameTrigger. Once the trigger is created, switch to the world editor inspector (F3), click the Add button next to dynamic field , and fill in the dialog box like so: "


... er... after I switched to the world editor inspector F3, there is no "Add" button that I see.... where is it??

Thanks.
#3
12/13/2004 (8:45 pm)
Sounds like the tutorials you are using cover the same material as the tutorials on this site:

http://www.codesampler.com/torque.htm

Try switching to codesampler. I found the tutorials easy to follow and they explain a lot about scripting, mission editor, etc.