Game Development Community

New to torque

by Bryan Knouse · in General Discussion · 12/12/2004 (8:12 am) · 46 replies

Hey, me and a bud are new to video game creation, however we know all about animating, modeling, and a bit of programming. Basically im starting this thread as a help section for myself, or anyone who decides to come to this site later on like I have. Now my first question is this, how does programming really tie into the engine? I used the demo and it seemed pretty much like a level editor or map editor. Plus, how much money on average do the games make when they are posted on this site? ...just for kicks.
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#41
12/16/2004 (4:04 pm)
Holy crap, i just started using QuArK, its really nice, except for one HUGE problem. The views are horrible, i have like 5 different lines when i rotate a box and I can never tell where I am, is there a solution to this?
#42
12/16/2004 (7:58 pm)
Just look at your 3D view as you go and it'll begin to make sense. : )
#43
12/18/2004 (12:53 pm)
Do you guys know how to make a map, like pacman, completely flat, where im looking at the player. (3rd person??) however the camera doesnt move...does that need to be done in the scripts for the engine?
#45
12/19/2004 (3:24 pm)
Ok so say i want to write that, but im still confused on this whole coding scripts thing. Does that have to be programmed into the game engine? Or do i just open up a new Visual C++ script and just start writing, like, where do i write the codes for the games?
#46
12/20/2004 (10:12 am)
You have to add some files to your main project code and add some stuff in other code files, and then once you've compiled it you set up the scripts in notepad. I can't be any more specific because I am not an SDK owner myself.

You start in the .cc, .cpp, and .h files and then move to the .cs
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