Game Development Community

Waves in Torque

by Joseph Bass · in Torque Game Engine · 12/12/2004 (8:11 am) · 6 replies

I'm looking into using torque for ship motion simulation, does anyone have any more detailed info on how it handles the "dynamic waves" mentioned in the features? If you've got any links to screen shots or short clips it would be great. Thanks a lot

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#1
12/12/2004 (8:55 am)
It's fairly limited in this regard, and probably not what you're thinking of as "wave dynamics" for ship physics. I'm currenly hacking the TGE source to produce a more dynamic wave algorithm for a "open sea" simulation I'm working on. It's going to take awhile as it not a simple problem to solve in any case... 8^)
#2
12/12/2004 (9:00 am)
Ah, that's much as I suspected, I've been asked to look into different 3d engines to examine their suitability for hacking into a ship control and motion simulation, handling ship motion is pretty simple in any of them, the wave physics is the tricky part.
Thanks.
#3
12/12/2004 (9:34 am)
No problem. BTW, I haven't in all my searching found an engine yet with suitable wave dynamics. It's just a huge problem to solve and it's incredibly resource intensive.
However, if you're looking for a suitable engine to "mod", in the sense that you can "get under the hood" and make/break/change/create code , the two I would suggest are Torque and Ogre. Ogre, is a graphics engine API that you can build simulation/game support code into. Both are very nice.
#4
12/12/2004 (9:41 am)
Yeah I had a feeling I wouldn't find anything particularly useful without considerable tweaking. That's why torque was the first engine that came to mind. It's probably the best starting point for serious work, so in this case first instinct will no doubt win true, although I'll add a note to this thread if I come across anything else in my searches.
#5
12/12/2004 (9:58 am)
Quote:That's why torque was the first engine that came to mind. It's probably the best starting point for serious work

My thoughts as well. I'd rather break something that I *know* was working than make guesses about it in the first place. Good luck with your endeavors!
#6
02/15/2005 (10:27 am)
You could interface with something like Newton for fluid dynamics and hook it to the water engine. No small feat, certainly, but possible? I think there's a demo with buoyant boxes on the site somewhere.