Waves in Torque
by Joseph Bass · in Torque Game Engine · 12/12/2004 (8:11 am) · 6 replies
I'm looking into using torque for ship motion simulation, does anyone have any more detailed info on how it handles the "dynamic waves" mentioned in the features? If you've got any links to screen shots or short clips it would be great. Thanks a lot
#2
Thanks.
12/12/2004 (9:00 am)
Ah, that's much as I suspected, I've been asked to look into different 3d engines to examine their suitability for hacking into a ship control and motion simulation, handling ship motion is pretty simple in any of them, the wave physics is the tricky part.Thanks.
#3
However, if you're looking for a suitable engine to "mod", in the sense that you can "get under the hood" and make/break/change/create code , the two I would suggest are Torque and Ogre. Ogre, is a graphics engine API that you can build simulation/game support code into. Both are very nice.
12/12/2004 (9:34 am)
No problem. BTW, I haven't in all my searching found an engine yet with suitable wave dynamics. It's just a huge problem to solve and it's incredibly resource intensive.However, if you're looking for a suitable engine to "mod", in the sense that you can "get under the hood" and make/break/change/create code , the two I would suggest are Torque and Ogre. Ogre, is a graphics engine API that you can build simulation/game support code into. Both are very nice.
#4
12/12/2004 (9:41 am)
Yeah I had a feeling I wouldn't find anything particularly useful without considerable tweaking. That's why torque was the first engine that came to mind. It's probably the best starting point for serious work, so in this case first instinct will no doubt win true, although I'll add a note to this thread if I come across anything else in my searches.
#5
My thoughts as well. I'd rather break something that I *know* was working than make guesses about it in the first place. Good luck with your endeavors!
12/12/2004 (9:58 am)
Quote:That's why torque was the first engine that came to mind. It's probably the best starting point for serious work
My thoughts as well. I'd rather break something that I *know* was working than make guesses about it in the first place. Good luck with your endeavors!
Torque Owner Jeff Houck