Game Development Community

Servers seem very stable now

by Stephen Zepp · in General Game Discussion · 12/11/2004 (10:06 pm) · 1 replies

Mark: Haven't seen a crash at all today (unless you have a startup/check running script that is catching crashes and restarting)--processes have been running since your changes yesterday.

I'm very impressed by the way--the footprint is tiny (I haven't even seen our server go less than 98% idle since we started them up), and bandwidth throughput is nailed at/near 2kbits/second/player in and out (4k/sec/player total). That's a rough guess based on sampling number of players on all servers and the bits/sec in/out values from my ISP.

#1
12/11/2004 (10:56 pm)
There was a lame little bug in the Linux server only that Mark fixed. It was actually a debug assert firing and quitting the server ;)