Game Development Community


#1
12/10/2004 (8:03 am)
Bryce works on entirely different principles than Torque does. Bryce uses what is called "high level" modeling, which is why it takes so long to render an individual image. Torque, on the other hand, has to draw individual images far faster, usually 30 or 60 times per second. Bottom line: the two programs work very differently and aren't compatible. Sorry.
#2
12/10/2004 (8:24 am)
"Could someone tell me the basics so I can get started making it?"

1. Choose a programming language to work in.
2. Spend time learning it
3. Read everything you can about the Torque .dif and .dts formats
4. Create a converter.

That's the basics... Pay yer dues kid... 8^)
#3
12/10/2004 (8:39 am)
Give up? No.

Just start with something simpler. Much simpler.
#4
12/10/2004 (9:08 am)
"So..I should just give up..."

Not at all Matt! Just realize that what you want to do is fairly complex and as Mark suggests, start with something simpler.
Format converters are tricky. Heck, there's a Python converter for Blender files to .dts that's been in development for over a year. And it still continues to be refined even now...
#5
12/10/2004 (9:13 am)
Or be prepared to have it be a long hard haul to go from zero to exporter. It can be done; it probably won't be trivial. :) It might be worthwhile to start by getting a Bryce terrain into Torque.