Game Development Community

How to compile a new map2dif for the new lighting pack 1.2

by M. Stolley · in · 12/09/2004 (4:26 am) · 23 replies

Hi,

i read somewhere that if i want to use the new lighting pack from synapse i must use a new map2dif version or so.

Can somebody please tell me where the new version is or how i can compile it by myself?

I am not a programmer but i work till now alone so i must make all things like so many others.
I try to compile the map2dif project that comes within the new lighting pack but do not get a map2dif.exe
I think i do it the wrong way :)

I do not know much about the microsoft visual c++ net version so please make it simple.
Thank you

I can not found the thread where i have read it, perhaps there i can found how to make it.
There are not so much threads about the new pack so i wonder where i have read it yesterday.

Mathias
Page«First 1 2 Next»
#21
12/12/2004 (9:56 pm)
The problem is not Quark but a Lightwave2map exporter that is build for 3dgs.
The exporter is from David Mathews (Greenbriar) and works for 3dgs verry well but it saves to a .map format for 3dgs and not the valve220.map format.
I be able to export the objects and can load them in Quark but the light do not work and the sizing of the textures are not correct for Quark.
The light is not really a problem, i can make new lights in Quark but retexturing all the objects is so much work.

So i thought about cshop after i read a thread from you.
Also i want to use the new lighting pack and read that we must use a special version somewhere and then i hoped that the code for cshop is in the new map2dif and asked you.
I will find a solution to make my dif objects in Lightwave becouse i am so much faster in it then in Quark even if i must model in blocks and i have so nice texture and uv possibilities.

Maybe i can test it?
Or maybe you can do the same what you have done for cshop with lightwave.
I am the fist one who will buy the export thing from you.
There is a sdk for lw that where i think you can found the information about the object format that is really easy to read in a normal text program.
If i was a programmer i would try to make it but i am only a 3d man :)

I think i must make a new thread for this or not becouse i captured my own thread?

Mathias
#22
12/13/2004 (11:51 am)
I think a lot of people avoid releasing and especially selling dif converters, because of the support problems related to users trying to convert concave geometry into an interior. Also some modeling tools like Max are very poorly suited for level modeling (I don't know about you but I like my 'snap to grid' tool to really snap to the grid :). Like I mentioned before the blender2dif that's under development really has me excited.

"I think i must make a new thread for this or not becouse i captured my own thread?"

I think the rules of netiquette allow you to capture your own thread. :)

You might want to post a question about the LW map exporter in the modeling forum, I'm sure someone's found a solution for this.
#23
12/13/2004 (12:57 pm)
Thank you for the infos.

Mathias
Page«First 1 2 Next»