Game Development Community

Newbie- unit fighting

by Clay Carroll · in Technical Issues · 12/08/2004 (9:29 pm) · 11 replies

I recently bought the '3D Game Programming All In One' book and have started on my first project. Unfortunately, I think I started too big. I'm determined to finish this though. The original premise was a Warhammer fantasy battles game (not planning on selling it... it's just a practice thing). I've gotten alot of the programming done and I have a friend that is doing the 3d stuff.
I've encountered 2 problems:
1. I intend to have a window that shows the unit and a box that lets you add/subtract people to the unit. I have no idea how to do the adding/subtract people to the unit.
2. In wfb units can wheel left or right. I don't know how to program this.
If anyone can help I will convert to you're religion or just worship you.

About the author


#1
12/08/2004 (9:38 pm)
If it fits into your budget ($50), I'd suggest the RTS Starter Kit.

It already does #1 (as well as a ton of other things that sound applicable to your game), and a community resource shows how to make units move into a formation (although not how to wheel as you request, although I am working on it!).

It does require that you have the TGE license as well.
#2
12/08/2004 (9:46 pm)
Well crap. won't be able to get either the rts starter or the tge license until after christmas.
i want the game to be turn based, can i do that with the rts?
#3
12/08/2004 (10:46 pm)
It would require modifications, but certainly. Off the top of my head I am pretty sure you could do that in script as well.
#4
12/08/2004 (10:50 pm)
Thanx for the help, i'll get the rts starter kit when i can. Until then, can i do it without the rts starter kit?
#5
12/08/2004 (10:56 pm)
You can do it certainly (at least #1) but it's pretty complicated, and I can't release what was part of the starter kit :(

While all done in script, it's not trivial, it also depends on their input handling (using the mouse to add/subtract units to squads, like any common RTS), as well as displaying and summarizing what is currently selected in a Selection Display gui.

Regarding the RTS SK, while I realize both the TGE license and the RTS SK price tags is an unexpected cost for you, I can just about promise you will not be dissapointed. The RTS SK combined with the huge amount of community input is the closest I've personally seen in "game in a box" yet, assuming you are working on a design that is close to what everyone has contributed.

My suggestion to you would be to keep the game design you want to work on in the back of your head, and shuffle through the entire book you purchased--doing that with discipline will teach you more about TGE then fuddling about (no insult intended) on the forums and/or trying to implement complicated designs like you're looking for.

Hopefully by the time you've accomplished all the chapters, your budget will be ready for the next step!
#6
12/08/2004 (11:06 pm)
Thanks for the help.
"fuddling about"?!?
WHY YOU SONNUVA.... yeah you're probably right.
well i guess i'll keep my promise now.
The first cult of zeppism will be meeting this... um when should the sabbath be oh most holy zepp?
#7
12/08/2004 (11:14 pm)
LOL. Please make sure the donation plate is filled!

And good luck with the book, it's outstanding for those looking for a wide introduction to TGE!
#8
12/08/2004 (11:45 pm)
I didnt read all the posts, so i dont know if someone told you this.
last rumer from the guys at #gg is that they are working on a turnbase kit.

-warpy
#9
12/09/2004 (1:03 am)
Well even though this was not my question it sure helped me. Thanks.
#10
12/09/2004 (1:11 am)
Warpy-
a turn based kit would sweet, there goes another $50.

bryan-
would you like to learn more about zeppism, satisfaction gauranteed or we'll double your eternal happiness

tithes non-refundable
#11
12/13/2004 (11:17 am)
@Stephen ... that's interesting to know ... I was planning to start with an RTS and then work onto a RTS turn based game.