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ASM custom build step bug

by Tom Spilman · in Torque Game Engine Advanced · 12/07/2004 (1:29 pm) · 2 replies

Well not really a bug, but a ease of use issue. The custom build steps for the ASM files use $(SolutionDir) as the root folder when entering a relative path to the asm file. It looks like this:

"$(SolutionDir)..\bin\nasm\nasmw.exe" -f win32 "$(InputPath)" -o "$(IntDir)/$(InputName).obj"

This should be changed to $(ProjectDir) which will achieve the same results, but will also work in cases where i add a TSE Lib in to my own solution which does not reside in the TorqueSE/vc7 folder.

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.