What does the lighting pack do?
by Tom Spilman · in · 12/06/2004 (4:55 pm) · 1 replies
I've seen the screenshots and the demo, but technically what does the lighting pack do differently than vanilla Torque? Is it just different/faster mission lighting and some new light types you can edit within the mission editor? Does it replace lights placed in Quark or just improve them? Should .map lights be used at all with the lighting pack?
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
Torque Owner John Kabus (BobTheCBuilder)
The Lighting Pack significantly improves TGE's lighting and rendering models, it also allows you to create static and dynamic lights in the mission editor, which illuminate multiple interiors, DTS objects, and the terrain (unlike map lights that only illuminate the single interior they're placed in).
The Lighting Pack also adds many new lighting options for static DTS objects that allow them look more natural in the scene - including casting shadows onto interiors and terrain.
The Light Editor allows you to edit static and dynamic lights in real-time on DTS objects and static lights in semi-real-time on the terrain and interior.
Best of all the Lighting Pack is backwards compatible with all of your existing TGE content not only do map lights work with the Lighting Pack, but they also take advantage of the new rendering model (you'll need to tweak your existing lighting a little).
Vibrant Lighting and Rendering
Powerful Mission Lights
Advanced DTS Options
Flexible Mixing of Mission and Map Lights
-John