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Texture difficulties -can't find solution

by Jeff Trier · in Torque Game Engine · 11/11/2001 (11:41 am) · 13 replies

I am have a problem with getting my textures to show up on my MAP objects. I read the docs and scoured the forums and I can't seem to find anything that works.


-The textures I am using are either 256x256 or 512x512
-I exported my object from Worldcraft as a MAP
-After setting up the "Run Map" Advanced functions I pressed go. (I get orphaned ploygons, but per the forums thats normal)
-I run TorqueDemo_DEBUG
-I enter the editor, locate my object in "D:\torque\example\fps\data\interiors\maps"
-Place it
Then there are no textures.

My file locations are:
Objects, Texture WAD, and Textures the WAD was made from = D:\torque\example\fps\data\interiors\maps

TorqueDemo_DEBUG = D:\torque\example

Also it should be noted that the objects that came with the SDK have no textures hen placed from the editor.


Any help would be apreciated!

Thanks,
-Jeff

About the author

Originally a Classical/Metal musician, I've always been attracted to anything involving computers, including: Networking, PC Building and Repair, software design and coding. I've been involved with game design and development for over 10 years.


#1
11/11/2001 (11:43 am)
Move the textures up one dir to:

D:\torque\example\fps\data\interiors\

This should work.

// Clocks out
#2
11/11/2001 (11:59 am)
Thanks, but no luck. :(

I moved both the textures and the WAD there.

Any other posabilities?
#3
11/11/2001 (12:10 pm)
Yes one more option :)

Make a new dir in:

D:\torque\example\fps\data\interiors\

called something like mygame so it looks like this:

D:\torque\example\fps\data\interiors\mygame

place the textures in the root of:

D:\torque\example\fps\data\interiors\mygame

make a new dir in that called maps like this:

D:\torque\example\fps\data\interiors\mygame\maps

And put the rest in here.

BTW the WAD is only used by WC so you don'treally need to move that around.
Make sure the textures are in PNG format.
You could probably also use the jpg format but its pointless.

// Clocks out
#4
11/11/2001 (12:26 pm)
No luck still. :(

However my images are all .jpg aside from the Null.png

I will have to see if thats the problem. Back to the drawing board.

Thank for the help though. :)

-Jeff
#5
11/11/2001 (1:12 pm)
Hmm, converting the jpg to png didnt do it either.

I am at a complete loss.

I just know its some little lame thing I am doing wrong. lol
#6
11/11/2001 (1:26 pm)
Try exporting it again with the last file structure I suggested.

// Clocks out
#7
11/11/2001 (1:55 pm)
No luck.

gah!

Could it be I set something up wrong? Or maybe a setting in the editor itself? I would think I should at least be able to see the textures on objects I can place that came with the SDK.

From the "D:\torque\example\fps\data\interiors\evil1\fairfax" directory.

Btw, Thanks for the peronal attention. hehe :)

-Jeff
#8
11/11/2001 (6:39 pm)
I have seen this as well. Followed the docs to a tee.

GH-
#9
11/11/2001 (7:13 pm)
Well if they are textured in WC but "black" when you place them in the world editor all that I can think is that maybe you havnt hit the "relight" button in the editor.
?

Aggrippa
#10
11/11/2001 (7:27 pm)
HA!

OMG!

Thanks a lot!

Woot!

:)
#11
11/12/2001 (10:36 pm)
np :)
#12
11/17/2001 (1:31 am)
Hey Jeff, BTW a strange coincidence happened the other day. A friend of mine knows a guy you used to work with on the Prince of Persia game. Weird.. It's a small world.:)
#13
11/17/2001 (6:15 am)
Hehe, yeah it sure is. I am curious who :)

I miss those days. If the commute didn't kill my back I would still be working there!

I worked with a fun bunch of people. Nothing like hearing "NURF WAR!" and watching people pull out their rapid fire nurf weapons at work. lol


-Jeff