Import a .map file into an level in Quark
by M. Stolley · in Torque Game Engine · 12/04/2004 (3:06 am) · 4 replies
Hi,
i am modeling my interior objects in Lightwave export them to a .map file and can import them a complicated way to quark and can make working .dif files from them that i can use in Torque.
My problem now is how i can import some .map objects into Quark?
I can only load one object at the time.
Each time i try to load another object, a new level in quark is loaded without the old object.
I want to load all my objects made from Lightwave to Quark and make there my complete Level with Portals and lights and so and then export to .dif.
I read thrue many forum sites and many docs but till now i found not the right solution.
Please help me.
Thank you.
Mathias
i am modeling my interior objects in Lightwave export them to a .map file and can import them a complicated way to quark and can make working .dif files from them that i can use in Torque.
My problem now is how i can import some .map objects into Quark?
I can only load one object at the time.
Each time i try to load another object, a new level in quark is loaded without the old object.
I want to load all my objects made from Lightwave to Quark and make there my complete Level with Portals and lights and so and then export to .dif.
I read thrue many forum sites and many docs but till now i found not the right solution.
Please help me.
Thank you.
Mathias
#2
I thank you Erik!
Can you please tell me how i can delete the test prefabs?
Mathias
12/04/2004 (3:33 am)
Ok, thats is working.I thank you Erik!
Can you please tell me how i can delete the test prefabs?
Mathias
#3
Just found it out.
I just can drag them to the delete selected itom icon.
Thank you
Mathias
12/04/2004 (3:35 am)
Ahm, sorry.Just found it out.
I just can drag them to the delete selected itom icon.
Thank you
Mathias
#4
itom icon ?!?
I mean i can drag the prefab that i want to delete and drop it to the delete icon.
Just for some readers that want to know it.
Mathias
12/04/2004 (10:50 am)
Sorry,itom icon ?!?
I mean i can drag the prefab that i want to delete and drop it to the delete icon.
Just for some readers that want to know it.
Mathias
Torque Owner Erik Madison
1. Load the map
2. Select all the brushes, group them. Name the group something descriptive.
3. From the tree window, drag the new group up to the 'quick create' icon section.
This will make the item a new prefab you can later select.
4. Start a new map, add all of your new prefabs to it.