Racing checkpoints
by Lewis Nyman · in Game Design and Creative Issues · 12/01/2004 (12:56 pm) · 3 replies
Hey all,
i was wondering how it is possible to set up "checkpoints" for racing maps so the player has to complete a whole lap and cant run off course and takea short cut
thanks in advance
i was wondering how it is possible to set up "checkpoints" for racing maps so the player has to complete a whole lap and cant run off course and takea short cut
thanks in advance
#2
12/02/2004 (3:47 am)
I did check it out and all i know is it somehow involves triggers..is there scripting involved?im pretty new to torque incase you hadnt guessed
#3
01/10/2005 (7:50 pm)
The book 3D Game Programming All in One specifically addresses your need. You make a racing game with checkpoints and a start/finish line near the ending chapters.
Torque Owner Brian Richardson