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Exported dif look different than the object in quark

by M. Stolley · in Torque Game Engine · 12/01/2004 (2:14 am) · 2 replies

Hi,

i have the problem that the dif that i export from Quark is looking different than the object in Quark.

It is something like a way, it goes up and down in do a curve to left or to the right.

In quark the object is clean and looking god but when i export it to the dif format and load it in torque it looks like all the blocks are exported for itself.
They are together so that i can walk on it with the character but if it goes up sometimes the character can not go along. When i look at the ground i can see that the next block is up a little bit and so the character is hanging.

Also in the curves the blocks drift apart. Some drift to the outside and some to the inside.

How can i fix this?
I want that the dif is looking like the object in quark.

I try to search in the forum for the word glue but did not find the right solution.
I think i read somewhere that i can glue the blocks together to prevent that they drift appart but i can not remeber where. In the quark docs i did not found the answer till now.

Am i the only one with this problem ?

Mathias

#1
12/01/2004 (2:27 am)
You probably need to turn off floating point coordinates in Quark, this sounds like a sympton of that, and I think it's on by default (floating points really screw up map2dif)

Turning this off is explained in the faqs/tutorials in the documentation of the site, I'd explain it but I'm passing out at the keyboard (4am) but maybe someone will be cool and explain this before I wake up tommorrow :)

Also check out Fruitbatnshades threads / resources about common Quark problems and workarounds, it'll probably save you a lot of hassle

-Tim
#2
12/01/2004 (7:18 am)
Thank you Tim,

unchecking the box with the floating points let look the object like in quark.

Mathias