Exported dif look different than the object in quark
by M. Stolley · in Torque Game Engine · 12/01/2004 (2:14 am) · 2 replies
Hi,
i have the problem that the dif that i export from Quark is looking different than the object in Quark.
It is something like a way, it goes up and down in do a curve to left or to the right.
In quark the object is clean and looking god but when i export it to the dif format and load it in torque it looks like all the blocks are exported for itself.
They are together so that i can walk on it with the character but if it goes up sometimes the character can not go along. When i look at the ground i can see that the next block is up a little bit and so the character is hanging.
Also in the curves the blocks drift apart. Some drift to the outside and some to the inside.
How can i fix this?
I want that the dif is looking like the object in quark.
I try to search in the forum for the word glue but did not find the right solution.
I think i read somewhere that i can glue the blocks together to prevent that they drift appart but i can not remeber where. In the quark docs i did not found the answer till now.
Am i the only one with this problem ?
Mathias
i have the problem that the dif that i export from Quark is looking different than the object in Quark.
It is something like a way, it goes up and down in do a curve to left or to the right.
In quark the object is clean and looking god but when i export it to the dif format and load it in torque it looks like all the blocks are exported for itself.
They are together so that i can walk on it with the character but if it goes up sometimes the character can not go along. When i look at the ground i can see that the next block is up a little bit and so the character is hanging.
Also in the curves the blocks drift apart. Some drift to the outside and some to the inside.
How can i fix this?
I want that the dif is looking like the object in quark.
I try to search in the forum for the word glue but did not find the right solution.
I think i read somewhere that i can glue the blocks together to prevent that they drift appart but i can not remeber where. In the quark docs i did not found the answer till now.
Am i the only one with this problem ?
Mathias
#2
unchecking the box with the floating points let look the object like in quark.
Mathias
12/01/2004 (7:18 am)
Thank you Tim,unchecking the box with the floating points let look the object like in quark.
Mathias
Torque 3D Owner dsfsd
Turning this off is explained in the faqs/tutorials in the documentation of the site, I'd explain it but I'm passing out at the keyboard (4am) but maybe someone will be cool and explain this before I wake up tommorrow :)
Also check out Fruitbatnshades threads / resources about common Quark problems and workarounds, it'll probably save you a lot of hassle
-Tim