Game Development Community

DSO and bitmap file encryption

by Samme Ng · in Torque Game Engine · 11/30/2004 (6:37 pm) · 21 replies

As our game going to gold, I would like to ask if there is existing method to encrypt the DSO and all bitmap (PNG/BMP/JPG) so the user cannot alter/read those files easily.

I know the DSO already encoded, but the text string will keep in the DSO and I want it is a non-readable format.

Also, I don't want those PNG/BMP/JPG file being read or modified by user and would like to have a encoded format, do you think there are any support from TGE?

Thx.
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#21
12/05/2004 (8:10 am)
As far as your images go, you could just make them non-compatible jpgs/pngs/etc.
Use the read and write functions from tge as a basis, move the bits around and make a program to just quickly go through em and make them your own format.
It seems to be popular with music formats too, where alot of games, the files are *nearly* wavs, and it can play wavs but the actual files are not.
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