Animations, and the concept for my game.
by J Mills · in General Discussion · 11/30/2004 (2:30 pm) · 1 replies
Hey i can do pretty good animations.... in Anim8or if youve ever heard of it =) Will i be able to inplement my animations into it? i know they will have to be low poly, but if you have put animations from anim8or or a similar program into the torque engine, can you tell me it was succesful? and direct me to a place i could learn how to do so..
And im going to attempt a FPS for my first game, i hear its the easiest to do. But i want to make a rpg in torque, just because its a challenge, and i have so many mmo ideas. i know i wont be having more than 64 plaers, if that. but is the engine capable of that?
And im going to attempt a FPS for my first game, i hear its the easiest to do. But i want to make a rpg in torque, just because its a challenge, and i have so many mmo ideas. i know i wont be having more than 64 plaers, if that. but is the engine capable of that?
Torque Owner Josiah Wang
I know there's a free (and pretty good) modelling program called blender (www.blender.org), and there is an exporter for it out there. It's a good program to try out if you want to keep it low-budget but pretty good quality
the engine is capable of 32 (?) by default - the product description says that it is possible of expanding that, but it will require change to code
if you want to make an mmorpg, chances are, you'll probably want to have a master server, with a db running on it (to keep track of the stats). If you have worked with MySQL before, i believe there is a resource on this site (http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5286) that provides connectivity with mysql...