How to tell when the packUpdate loop is finished?
by Drew Parker · in Torque Game Engine · 11/29/2004 (10:14 pm) · 0 replies
Ok, here's my problem.
I have a fire & forget variable. I want to set it on the server, then after it is updated to all ghosts through packUpdate, I want it to reset back to zero. My problem is, I don't know when the server has finished updating all ghosts. If I set my variable to zero in the packUpdate function, then some ghosts get the correct value, and some get a bogus value.
I've spent some time making some work arounds, but they are starting to not work so good and are a bit hacky, so I'd just like to do it the right away.
If anybody has any suggestions, that would be great!
Thanks,
- Drew
I have a fire & forget variable. I want to set it on the server, then after it is updated to all ghosts through packUpdate, I want it to reset back to zero. My problem is, I don't know when the server has finished updating all ghosts. If I set my variable to zero in the packUpdate function, then some ghosts get the correct value, and some get a bogus value.
I've spent some time making some work arounds, but they are starting to not work so good and are a bit hacky, so I'd just like to do it the right away.
If anybody has any suggestions, that would be great!
Thanks,
- Drew
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