Blend to Max
by Niko Loeffelholz · in Torque Game Engine · 11/28/2004 (1:09 pm) · 5 replies
Is there any way to make a model in Blender and convert it to max?
About the author
#2
My friend is very expierienced with Blender and is unwiling to change to 3DS Max. I'm trying to convince him but he insists on using Blender.
What do you recommend?
11/29/2004 (1:31 pm)
Here's a better question.My friend is very expierienced with Blender and is unwiling to change to 3DS Max. I'm trying to convince him but he insists on using Blender.
What do you recommend?
#3
Maybe you think he'll have more marketable skills with Max? Or maybe you need or have a bunch of .max format models? Otherwise both Blender and Max export to .dts format for Torque. And these modelling tools are somewhat of a religious choice where personal preference and 3d ideology come into play - along with the consideration that it takes time to get productive in a new tool.
11/29/2004 (2:52 pm)
Interesting question! You must have some motivation in wanting him to switch 3d tools?Maybe you think he'll have more marketable skills with Max? Or maybe you need or have a bunch of .max format models? Otherwise both Blender and Max export to .dts format for Torque. And these modelling tools are somewhat of a religious choice where personal preference and 3d ideology come into play - along with the consideration that it takes time to get productive in a new tool.
#4
That alone should be worth a great argument.
Good luck getting him away from Blender. It's not going to be easy. I'm definitely more proficient in it, but am finally willing to learn something else.
11/29/2004 (5:27 pm)
How about show him the difference of vertex weighting in Blender vs Max. From what I can find, Blender doesn't have much support for that. For the other "big" tools (I'm learning Maya right now), the weighting options are really great.That alone should be worth a great argument.
Good luck getting him away from Blender. It's not going to be easy. I'm definitely more proficient in it, but am finally willing to learn something else.
#5
Dont force your artist to change tools. If thats what he wants to work in and it does the job that you require it to do then smile, nod and be happy. You really should only worry about changing your art pipeline if there is an issue that needs to be resolved to be quite honest (ie. unable to do something, slow production time for development, incompatible with your other tools, etc.)
In regards to exporting models. There is no reason why you should have to export models for your friend unless you are being super nice and dont mind doing your friends job. Get your friend to learn how to export properly, it will allow him/her to optimize their work and streamline their abilities around the requirements better.
11/30/2004 (7:08 am)
@Niko,Dont force your artist to change tools. If thats what he wants to work in and it does the job that you require it to do then smile, nod and be happy. You really should only worry about changing your art pipeline if there is an issue that needs to be resolved to be quite honest (ie. unable to do something, slow production time for development, incompatible with your other tools, etc.)
In regards to exporting models. There is no reason why you should have to export models for your friend unless you are being super nice and dont mind doing your friends job. Get your friend to learn how to export properly, it will allow him/her to optimize their work and streamline their abilities around the requirements better.
Torque 3D Owner Ted Southard