V12 Technology and Massively Multiplayer Online Game
by Adrian Wright · in General Discussion · 03/13/2001 (11:52 pm) · 43 replies
We are developing, using another platform SDK, a demo for a Massively Multiplayer online Game. This game envoles not only immense outdoor terrains, and detailed indoor areas, but also Space ares in which you fly space craft.
I would be interested to know if the V12 technology could be used to develop such a game, cause I would much rather pay the royalties offered by garage games, then the current alternative we are working with now.
My main concerns would be in the "size" of worlds, and physics allowed, and also the capabilities of the network code (i.e. how many players does it account for currently , and how conducive is it to be modified to allow thousands of players online at one time)
thanks for your time,
Adrian Wright
Max Gaming Technologies, LLC.
I would be interested to know if the V12 technology could be used to develop such a game, cause I would much rather pay the royalties offered by garage games, then the current alternative we are working with now.
My main concerns would be in the "size" of worlds, and physics allowed, and also the capabilities of the network code (i.e. how many players does it account for currently , and how conducive is it to be modified to allow thousands of players online at one time)
thanks for your time,
Adrian Wright
Max Gaming Technologies, LLC.
Torque Owner Edward Gardner
Funny stuff to read 4 year old threads :) LEts find an embarrassing one from Justin :)
For the record, the game Adrian was talking about was not Lore :)