Glow and Skies - is there any trick to it?
by Adam deGrandis · in Torque Game Engine Advanced · 11/26/2004 (6:29 pm) · 4 replies
Hey all
Im messing around with adding glow to skies but im running up against a little problem... I cant seem to get it to work.
This is in my materialMap.cs
this is what I added to materials.cs
basically, I just want the skies to glow similar to the effect in the glacier TSE demo. Can anyone see what Im doing wrong?
I want to say I remember Tim addressing shaders and skyboxes as a sidenote in some thread but of course I can't find it now.
Im messing around with adding glow to skies but im running up against a little problem... I cant seem to get it to work.
This is in my materialMap.cs
//---------------------------------------------------------------------------
// Sky materials
//---------------------------------------------------------------------------
addMaterialMapping("sunny03_1", "material: Sunny1");
addMaterialMapping("sunny03_2", "material: Sunny2");
addMaterialMapping("sunny03_3", "material: Sunny3");
addMaterialMapping("sunny03_4", "material: Sunny4");
addMaterialMapping("sunny03_5", "material: Sunny5");this is what I added to materials.cs
//*****************************************************************************
// Sky Materials
//*****************************************************************************
datablock Material(Sunny1)
{
baseTex[0] = "demo/data/skies/sunny03_1";
glow[0] = true;
emissive[0] = true;
};
datablock Material(Sunny2)
{
baseTex[0] = "demo/data/skies/sunny03_2";
glow[0] = true;
emissive[0] = true;
};
datablock Material(Sunny3)
{
baseTex[0] = "demo/data/skies/sunny03_3";
glow[0] = true;
emissive[0] = true;
};
datablock Material(Sunny4)
{
baseTex[0] = "demo/data/skies/sunny03_4";
glow[0] = true;
emissive[0] = true;
};
datablock Material(Sunny5)
{
baseTex[0] = "demo/data/skies/sunny03_5";
glow[0] = true;
emissive[0] = true;
};basically, I just want the skies to glow similar to the effect in the glacier TSE demo. Can anyone see what Im doing wrong?
I want to say I remember Tim addressing shaders and skyboxes as a sidenote in some thread but of course I can't find it now.
About the author
I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.
#2
11/27/2004 (8:25 am)
Heh, ya i was havin that issue.. works now tho and looks awesome! :D should be able to have fun with that in the future
#3
There *should* be a checkbox and color value options for this in the sky datablock under Misc., but apparently I'm a month and a half behind!
I'm on the ball!
01/07/2005 (7:29 pm)
Heya AdamThere *should* be a checkbox and color value options for this in the sky datablock under Misc., but apparently I'm a month and a half behind!
I'm on the ball!
#4
01/07/2005 (9:06 pm)
Hey, Tim, better late than never. :)
Torque 3D Owner Adam deGrandis
Adam deGrandis
Here is the thread I was looking for in case anyone else has the same problem.