Basic Game Developing Questions
by Dx · in General Discussion · 11/25/2004 (10:41 pm) · 4 replies
Ok first i wanna apollogise for the noob questions
Ok, I was thinking about making a 3D game that is playable over a network and i understand that it is an amazingly daunting task but i have a few questions about it:
1) can you sugguest a few books related to the stated task (see above)
2) how long would it take to produce the product so that the it has connectivity(two players on different comps can connect and see each other on the level), basic 3D models (the players character is a sphere and the the map is just a plane i.e. just a floor and thats it), basic movement (so player can move forward,left,right,backwards), basic collision detection (if the two players move into each other a value of 1 is added to a varible) assume that i am using c++, 3D studio max and direct x **note that i am a beginner with 3D studio max and a basic knowledge of c++ and direct x.
3) also could you guess how long question 2 would take a professional game designer
4) can you suggest a few websites that would be helpful
I appreciate any help that you give me
Lee
Ok, I was thinking about making a 3D game that is playable over a network and i understand that it is an amazingly daunting task but i have a few questions about it:
1) can you sugguest a few books related to the stated task (see above)
2) how long would it take to produce the product so that the it has connectivity(two players on different comps can connect and see each other on the level), basic 3D models (the players character is a sphere and the the map is just a plane i.e. just a floor and thats it), basic movement (so player can move forward,left,right,backwards), basic collision detection (if the two players move into each other a value of 1 is added to a varible) assume that i am using c++, 3D studio max and direct x **note that i am a beginner with 3D studio max and a basic knowledge of c++ and direct x.
3) also could you guess how long question 2 would take a professional game designer
4) can you suggest a few websites that would be helpful
I appreciate any help that you give me
Lee
About the author
#2
With torque the reply to the number 2 question is 0 seconds :), torque has all those things already built in and much more
But if you are asking just to know how long can take if you begin from scratch, hmm, well, count at least 1 year to develop the engine if you are a skilled programmer and work 16 hours a day :) (also saturday and sunday!!)
11/26/2004 (12:41 am)
If you buy torque you will have all what you asked for :)With torque the reply to the number 2 question is 0 seconds :), torque has all those things already built in and much more
But if you are asking just to know how long can take if you begin from scratch, hmm, well, count at least 1 year to develop the engine if you are a skilled programmer and work 16 hours a day :) (also saturday and sunday!!)
#3
If you already have knowledge of C++ and Direct X then theres a good chance you could get this done in 2-3 weeks if you spend some time on it.
11/26/2004 (12:57 am)
To get the functionality you described in question 2 only, a professional could likely have this working within a week (if 9-5).If you already have knowledge of C++ and Direct X then theres a good chance you could get this done in 2-3 weeks if you spend some time on it.
#4
11/26/2004 (6:28 am)
One more thing, head over to Gamasutra.com and get yourself a subscription to Game Developer Magazine. It's great information!
Torque Owner Jono
to 1. Ken Finneys "3D Game Programming all in One"
to 2. This depends much on you experience to give an answer, I'm pretty sure there are lots of people here make it within minutes ;-)
cheers,
jono