Game Development Community

Newbie - WorldCraft Texture problem

by Craig Cole · in Torque Game Engine · 11/08/2001 (8:05 am) · 1 replies

I am a complete novice with worldcraft and mapping, and found myself abit stuck, hoping someone can help.

I have created a object in WorldCraft and succesfully exported the map file to a diff, using map2diff.
But when i veiw the object within Torque, some of the textures i used are not displayed.
I have copied the .png files into the directory (evil1) and referenced the dif with the mission file.
I have noticed that the textures that are not been displayed are of an unusaul sizes 96*32. But if i amend the image to 16*16, 32*32 etc it displays fine.

Is there anyway to get these textures to display in Torque, without amending the size ?

thanks
Craig

#1
11/08/2001 (8:10 am)
I dont think so.
But its not really a problem as you can just leave the rest of the texture empty.
Just cos the texture is 128x128 dosen't mean you have to fill it out.

Also make sure the the longest side of the texture is max twice the length of the shortest.

Like this 64x128 is good.
But 64x256 is bad.

// Clocks out

www.flashthunder.com