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compiles w/o error...then, error!

by Jared Hosh · in Torque Game Engine · 11/08/2001 (6:35 am) · 7 replies

I'm new to C++ and Torque so bear with me. :)

After compiling torqueDemo_DEBUG.exe with no errors, I go to run it and I get:


Fatal: (c:\torque\engine\sim\sceneobject.cc @ 820)

Error, some object isn't properly out of the bins!


This is beyond me. Any help is appreciated.

#1
11/08/2001 (6:58 am)
You get this error with unaltered Torque code or have you made modifications (even script modifications)?

What version of the Torque?

--Rick
#2
11/08/2001 (7:34 am)
I've been playing around with project settings to get a clean project set up for my own work. I am getting this error now too. I haven't changed any actual code yet, just project settings where files are copied.

For me, I get the error if I run the project from within Visual Studio (Ctrl-F5), but not if I run it from Windows Explorer by double-clicking the .exe.

I suspect that it's a setting I've not got pointed right, like a working directory or something, but haven't found it yet.
#3
11/08/2001 (7:48 am)
What version? 1.0.0? 1.1.0? or ?
#4
11/08/2001 (7:59 am)
Sorry :)

I'm using 1.1.0
#5
11/08/2001 (8:13 am)
Did you set up your project to have a correct working directory? VC++ defaults to the project directory, which might not be what you want.

Josh
#6
11/08/2001 (8:14 am)
I suspect that's my problem. I went through my settings and the working directory was not set right in the debug configuration (which is what I was running). I fixed that and I'm doing a rebuild just to be safe. I'll let you know if it worked.

*edit* Yep, that was it. I'm working now.

Don't know if that'll help the original poster or not, but it solved my problem :)
#7
11/08/2001 (8:40 am)
Fixed! Just needed to specify the working directory.

Thanks all.

Praise be to garageGames! :)