Game Development Community

Known issues

by Josh Williams · in RTS Starter Kit · 11/20/2004 (5:49 pm) · 0 replies

Hey guys,

Here's a quick list of known issues we had before launched, and which haven't been fixed yet (in the forthcoming update next week, or on the forums). If you come up with a fix for any of these issues, please post it in a separate, appropriately titled thread. If you have additional bugs to report, please don't post them here, but make a separate thread.

Bugs:

1) Unit yaw / rotation values sometimes mess-up when turning. Not sure exactly how to reproduce, we just noticed this a few times. This is a minor bug, and should be very easy to fix.

2) Selection box artifact is left on-screen if you 1) place the moust on the mini-map, then click and drag until the mouse goes off the mini-map (a selection box will begin being drawn at this time), 2) continue holding and dragging, moving the mouse back onto the mini-map while doing so. This results in a selection box being left on-screen, which won't clear until a new selection box is created. This is a relatively minor bug and should be very easy to fix.

3) Visibility Manager... not behaving as designed (implementation is not so hot). Needs love. (I am not the best bug reporter... we know what needs to be changed in the vis manager, but describing exactly what's wrong and how to fix it would take about as long as just doing the fixes).

This is a pretty major bug / set of bugs, and they'll be somewhat difficult to fix. Please feel free to take a crack at it though. At some point, we might post the original design spec for the vis manager.. it's implementation just ended up being pretty poor. This is #1 on the list of things for us to update (at least, for me).

4) Mini-map rendering in DX is broken. This is a consequence of the chosen implementation, which was less than optimal, but it worked. :) There are a couple better ways to do this, and if we get time, we'll make the change. Otherwise, this is a semi-major bug, and it's relatively difficul to fix, but everyone is more than welcome to take a crack at it.

5) Buildings get selected too easily with drag-select.

6) Walk animtions sometimes play too long. Hard to reproduce. Relatively minor bug, not sure how hard it is to fix. Might just be an artifact of the art.

In the release we're pushing out next week, some issues identified in the forums already have been fixed, and some of the other known issues we had before launch have been addressed. These ones remain open and any help with them is very much appreciated. :)

Finally, there is at least one little feature we'd like to see added soon. It would be nice to have client-side interpolation of unit position and yaw / rotation changes.

We have more plans for updates to the RTS kit, it just comes down to having time to do them. Development on the RTS kit will have to cool off for a little while as we focus on other very important projects, but I know Ben and I want to continue working on it as time allows. There are already several awesome community-contributed resources and enhancements here, and hopefully we'll continue to see many more!