Game Development Community

Strategy Starter Kit question

by Alexandre Harvey-Tremblay · in General Discussion · 11/17/2004 (2:44 pm) · 5 replies

Hi,

I am considering buying the RTS starter kit but I would like to know if it is compatible with my project. Therefore, I have a few questions.

Question one: My maps will be made out of DIF and DTS platforms (similar to what they did in marble blast. I think they only used DIF, but I will have to use both). Therefore, the units and buildings would be constructed on these DIF and DTS shapes. Will the kit work with these shape formats (i.e., will it capture mouse click, building placement and pathing, etc.) or does it only work on terrain.

Question two: Does building have a pathing map so that units cannot walk trought them or is it handle by game collision? Pathing maps makes it easier for players to build walls. With game collision, the players have a very hard time targetting the placement of the walls just right so that the unit cant walk in-between. Is this problem an issue in the RTS kit?


Thank you.

#1
11/18/2004 (12:15 am)
Alexandre, you'd have to do quite a bit of customization to get the RTS Starter Kit working in this kind of game. Obviously I'm biased, but the RTS Starter Kit is still no doubt worth picking up. Even if you have to modify / customize the code substantially, it will be faster than starting from scratch. At least you'll have the framework set-up, and identifying areas you need to change shouldn't be too hard (eg search for places where terrain is assumed / specifically referred to).

Again, don't get me wrong: it'd be a lot of work to adapt the pack to this kind of game environment, but I'm sure getting the pack would save a whole bunch of time versus doing everything on your own from scratch.
#2
11/19/2004 (6:15 pm)
Can someone design, build, package and sell my game and then send me the profits hehe j/k The RTS pack is cool I will be picking it up my friend has, it is definitely a good starting point like the other packs and nothing wrong with that, it would be lame and nothing special if they did everything for you.. . The American Dream you gotta work for.
#3
11/19/2004 (6:46 pm)
First, with your tone, somebody could take offense. Second, I never asked anyone to do anything for me, only how the features in the pack were implemented.

Note that my project doesn't come remotely close to an RTS but, depending on how the features were implemented in this pack, i could have been able to addapt them. Unlike a 10 year veterant like you, I don't have the cash to buy stuff just to see if its useless to my project or not, only to toss it aside if its not, so I ask questions before buying.

That been said, I'd like to thank Josh for the answer. I will probably buy it all in good time.
#4
11/19/2004 (7:29 pm)
Alexander,

First you click the Build button, then you can point and click anywhere on the terrain where it's allowed and a little DTS shape of a building appears with construction animation.... however, after it's built, the units can walk thru them, at least thats how it is in my version. So, basically there's no collision in place for the building out of the box... not sure why that is, but I'm sure it wouldnt be too difficult to implement yourself.

I would definitely recommend picking it up... the camera system is great... and so is the unit grouping system. If you're making anything close to an RTS, this will help you out alot, and for the price, its worth it.
#5
11/19/2004 (7:52 pm)
@Will/All: I asked about the collision situation myself, and Josh informed me that the basic reason is the complexity of a polished AI (mostly pathfinding, and collision conflict avoidance) that just wasn't quite ready for the release. I know that it is very close to completion, and once it is working at a top level of capability, it should become available in some form.