Game Development Community

Serious Help Needed Cannot run TorgueDemo.exe

by Steven B · in Torque Game Engine · 11/17/2004 (7:32 am) · 45 replies

I have done everything correctly and all I get it a console screen.

I bought torgue and downloaded from the link.

I have vc++7.1

directx installed

openal installed

geforce card

I followed the Get Started steps without missing anything ,a bunch of times.

Everything went as it should, the registry prompt, to the build.

C:\Torque\SDK\example\torqueDemo_DEBUG.exe


Thats the file where I run it from yet I only get a blank console screen with the torgue engine icon and

C:\Torque\SDK\example\torqueDemo_DEBUG.exe

in the title bar.

The blinking caret is there but you can't type anything and any key I press does nothing.

I have been trying to get past this for two days and can't do it. I need help badly.

Thanks.

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#41
12/18/2004 (10:32 pm)
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script starter.fps/client/scripts/audioProfiles.cs.
Loading compiled script starter.fps/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.fps/client/ui/PlayGui.gui.
Loading compiled script starter.fps/client/ui/ChatHud.gui.
Loading compiled script starter.fps/client/ui/playerList.gui.
Loading compiled script starter.fps/client/ui/mainMenuGui.gui.
Missing file: starter.fps/client/ui/QuitGui.gui!
Loading compiled script starter.fps/client/ui/aboutDlg.gui.
Loading compiled script starter.fps/client/ui/startMissionGui.gui.
Loading compiled script starter.fps/client/ui/joinServerGui.gui.
Loading compiled script starter.fps/client/ui/loadingGui.gui.
Loading compiled script starter.fps/client/ui/endGameGui.gui.
Loading compiled script starter.fps/client/ui/optionsDlg.gui.
Loading compiled script starter.fps/client/ui/remapDlg.gui.
Loading compiled script starter.fps/client/ui/StartupGui.gui.
Loading compiled script starter.fps/client/scripts/client.cs.
Loading compiled script starter.fps/client/scripts/game.cs.
Loading compiled script starter.fps/client/scripts/missionDownload.cs.
Loading compiled script starter.fps/client/scripts/serverConnection.cs.
Loading compiled script starter.fps/client/scripts/playerList.cs.
Loading compiled script starter.fps/client/scripts/loadingGui.cs.
Loading compiled script starter.fps/client/scripts/optionsDlg.cs.
Loading compiled script starter.fps/client/scripts/chatHud.cs.
Loading compiled script starter.fps/client/scripts/messageHud.cs.
Loading compiled script starter.fps/client/scripts/playGui.cs.
Loading compiled script starter.fps/client/scripts/centerPrint.cs.
Loading compiled script starter.fps/client/scripts/default.bind.cs.
Missing file: starter.fps/client/config.cs!
Binding server port to default IP
UDP initialized on port 0
Unable to locate audio profile 'AudioStartup'
Engine initialized...

... and the FREEZE prompt screen remains.

Has someone in garagegames that can help us?
#42
12/18/2004 (10:38 pm)
Another info: I have Visual C++ 6 and Visual C++ 7.1 installed. Can TorqueGameEngineSDK_1_3.exe install arranged it parts to Visual C++ 6 and not to Visual C++ 7.1?
#43
12/18/2004 (11:18 pm)
Not sure what your last question really means, but I've compiled TGE on both VC6 and VC .NET (2002).
#44
12/19/2004 (6:34 am)
I can only tell you what to do from my standpoint. The first thing to do is go to add/remove programs and remove the demo application that has the $100 dollar price in the lower right hand corner, this is the demo app from the website.

I had to do that because of other problems but do that first, and then try to run it, you may still have to press alt plus enter. Reply right back and let me know what happened.

I am going to get another link and post it, it may further help.
#45
12/20/2004 (5:29 am)
Finally I solved!!!! no more problem with Torque SDK over Duron 950MHz and Geforce2 MX400 over Windows 2000:

Follow these steps (maybe all of them are not required):
- Downgrade DirectX 9c to DirectX 8.1.
- Use DirectX burst to remove the "DirectX 9c" if you got installed:
http://www.dxbuster.de/index_e.html
- Install DirectX 8.1 (for Windows 2000 in my case)
- http://www.microsoft.com/downloads/search.aspx?displaylang=en&categoryid=2
- I take DirectX 8.1 Runtime for Windows 2000.

- I also downgrade my Geforce 2 MX/MX 400 fresh video card driver (66.93_win2kxp_english.exe of December 2004) to the one reached from 2001 year CD that came with Geforce 2 card.
- The resolution must be setted to 800x600 or higher

Everything is working now.

P.S.1: if you don't know what is your DirectX version, follow steps:
- Go to C:\WINNT or C:\Windows folder
- Press F3 to find dxdiag.exe
- Click in dxdiag.exe to see DirectX several status

P.S.2: At 640x480 pixeis of screen resolution the torqueDemo .exe, from SDK, it remains not working: the machine is Duron 950MHz quoted above.

P.S.3: Also I see TGE (torqueDemoRelease.exe or torqueDemoDebug.exe that came with Torque SDK) running over K6II 500MHz with Voodoo 3 and Windows 98 that proves the machine can be very obsolete.
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