Serious Help Needed Cannot run TorgueDemo.exe
by Steven B · in Torque Game Engine · 11/17/2004 (7:32 am) · 45 replies
I have done everything correctly and all I get it a console screen.
I bought torgue and downloaded from the link.
I have vc++7.1
directx installed
openal installed
geforce card
I followed the Get Started steps without missing anything ,a bunch of times.
Everything went as it should, the registry prompt, to the build.
C:\Torque\SDK\example\torqueDemo_DEBUG.exe
Thats the file where I run it from yet I only get a blank console screen with the torgue engine icon and
C:\Torque\SDK\example\torqueDemo_DEBUG.exe
in the title bar.
The blinking caret is there but you can't type anything and any key I press does nothing.
I have been trying to get past this for two days and can't do it. I need help badly.
Thanks.
I bought torgue and downloaded from the link.
I have vc++7.1
directx installed
openal installed
geforce card
I followed the Get Started steps without missing anything ,a bunch of times.
Everything went as it should, the registry prompt, to the build.
C:\Torque\SDK\example\torqueDemo_DEBUG.exe
Thats the file where I run it from yet I only get a blank console screen with the torgue engine icon and
C:\Torque\SDK\example\torqueDemo_DEBUG.exe
in the title bar.
The blinking caret is there but you can't type anything and any key I press does nothing.
I have been trying to get past this for two days and can't do it. I need help badly.
Thanks.
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#22
11/18/2004 (4:47 am)
The one I linked to was not 1.3. It was the demonstration app. Glad you got it to work!
#23
I did that before I bought torgue.
Did you want me to do that for a reason.
I hope we weren't misunderstanding each other. That is not the demo I am referring to.
The demo I am referring to is the one where you click the "Torgue s\n " solution in the "vb7" folder and Visual C ++ opens and shows the solution and the 16 projects and you build the "TorgueDemo"
and after that is done you go to the "example folder" and run "torgueDemo.exe" you just built.
When I go to do that That is when the problem occurs. I can't run that demo so I have no idea what is on it. Is that the same as the demo off of the site before you buy torgue.
11/18/2004 (5:24 am)
Yes that demo does work I was driving the dune buggy around. No sound though.I did that before I bought torgue.
Did you want me to do that for a reason.
I hope we weren't misunderstanding each other. That is not the demo I am referring to.
The demo I am referring to is the one where you click the "Torgue s\n " solution in the "vb7" folder and Visual C ++ opens and shows the solution and the 16 projects and you build the "TorgueDemo"
and after that is done you go to the "example folder" and run "torgueDemo.exe" you just built.
When I go to do that That is when the problem occurs. I can't run that demo so I have no idea what is on it. Is that the same as the demo off of the site before you buy torgue.
#24
Since the compiled one doesn't work, and the precompiled one does.
11/18/2004 (5:29 am)
Then there is something wrong with your compiler, most likely?Since the compiled one doesn't work, and the precompiled one does.
#25
11/18/2004 (5:38 am)
I just bought Vc++.net and I have vb.net also. What else can I do. What I will do now is make a hello world app and see if it works.
#26
11/18/2004 (5:39 am)
Shouldn't be any problems, but I don't have access to NET so I can't help you.
#27
#include
using namespace std;
int main()
{
cout << "Hello, World" << endl;
cin.ignore();
return 0;
}
11/18/2004 (6:01 am)
The compiler is working. This is getting depressing!#include
using namespace std;
int main()
{
cout << "Hello, World" << endl;
cin.ignore();
return 0;
}
#28
Thank you very much for your help and have a nice day.
11/18/2004 (6:03 am)
Ok I have to try and get in touch with GG to figure this out. Thank you very much for your help and have a nice day.
#29
When I go to my desktop and click on the Torgue Game Engine SDK and it opens up and then I click on FPS Starter Kit or the Racing Starter Kit all that shows is a console app with FPS Starter Kit or Racing Starter Kit in the title bar and nothing else. That can't be right either.
11/18/2004 (6:28 am)
Let me ask someone this.When I go to my desktop and click on the Torgue Game Engine SDK and it opens up and then I click on FPS Starter Kit or the Racing Starter Kit all that shows is a console app with FPS Starter Kit or Racing Starter Kit in the title bar and nothing else. That can't be right either.
#30
The exe. file that I sent to you yesterday was the one that I built with vc++.net
Did you say that it was running fine on your computers there.
11/18/2004 (6:33 am)
I just thought of something I hope Stefan is still reading.The exe. file that I sent to you yesterday was the one that I built with vc++.net
Did you say that it was running fine on your computers there.
#31
11/18/2004 (7:19 am)
Yes, on all three. Acted the same as the build I'm running.
#32
I don't know what it could be.
The 1.3 demo runs perfect.
Maybe it's my direct x.
That demo would have whatever directx
within itself.
I am going to have to check it somehow.
11/18/2004 (9:49 am)
The must be with my computer.I don't know what it could be.
The 1.3 demo runs perfect.
Maybe it's my direct x.
That demo would have whatever directx
within itself.
I am going to have to check it somehow.
#33
I only have the end user runtime where the documentation linked to.
11/18/2004 (10:15 am)
Stefan do you only have the directx end user runtime or do you have the sdk too.I only have the end user runtime where the documentation linked to.
#34
Can someone from GG confirm??
I downloaded the DirectX9 SDK only a few months ago, and before that; TGE worked fine.
11/19/2004 (4:51 am)
Initially when I started with TGE one year ago, I only had the End User Runtime. I'm 99 % sure that that's only what you need.Can someone from GG confirm??
I downloaded the DirectX9 SDK only a few months ago, and before that; TGE worked fine.
#35
11/19/2004 (8:41 am)
I had to press Alt + Enter and the fps starter kit came alive. I made another post in the engine forum and Todd came up with the answer he says his friend has to do the same thing on windows with a geforce card. I have to see if I can find the other key combos in the documentation. Thanks Stefan for sticking with me on this one.
#36
11/19/2004 (12:19 pm)
No problemo
#37
To answer the most recent question, yes you only need the end user run-time of DX to run Torque.
11/19/2004 (8:21 pm)
Thanks for helping to figure this out Stefan. Much appreciated. Sounds like driver or system-specific issues. TGE 1.3 compiles and works fine on the wide array of systems we've tested. To answer the most recent question, yes you only need the end user run-time of DX to run Torque.
#38
Hi guys,
I have the same error of Steve Bodo and I have done exactly what Steven Bodo did when having TGE demo error: I pressed Alt+enter trying to solve the black prompt freeze. Moreover, after I ran "Racing Starter Kit" I need to press Alt+enter in the black console and wait a lot of time. Some like three minutes or more then I have the follow message box from Windows: "Error allocating virtual memory".
But playing TorqueGameEngineDemo_1_3.exe downloaded from
ftp://demos.garagegames.com/tge/TorqueGameEngineDemo_1_3.exe
everything works fine.
The hardware and software that result in this error is:
- Duron 950MHz;
- Geforce 2 MX 400MHz;
- 256 MB RAM DDR 266;
- 7,13 GB of free space in hard disk C:
- Windows 2000 with service pack 4;
- Visual Studio Enterprise Architech .NET 2003 (VC++ 7.1)
- DirectX 9c
- Nvidia geforce recent dowloaded driver (11/19/2004)
- Info extracted from windows task manager [RAM memory commit charge (K)] total == 178536 of memory in use when not running the game
- Another windows task manager info [RAM memory Commit Charge (K)] limit == 989776
And more information: the hard disk work so much before the "Error allocating virtual memory" message box and my screen resolution is 800x600 at 85Hz of refresh rate.
About installation: I followed every step of
http://www.garagegames.com/docs/torque/general/apbs02.php#setupengine.win.preparesystem
doc to setting up Torque.
Visual C++ 7.1 compiled Torque SDK solution with final message: "Rebuild All: 7 succeeded, 0 failed, 0 skipped".
Nevertheless, during compilation, Visual C++ show me the following warnings:
------------------------------------------------------------------------------------------
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .\../lib/out.VC6.DEBUG/glu2d3d_DEBUG.lib and object
.\../lib/out.VC6.DEBUG/glu2d3d_DEBUG.exp
Build log was saved at
"file://c:\_06_computacao_grafica\Torque\Sdk\lib\out.VC6.DEBUG\opengl2d3d\BuildLog.htm"
glu2d3d - 0 error(s), 1 warning(s)
------------------------------------------------------------------------------------------
After this compilation the console.log file has incongruous 23,2MB of file size. It is very large for my sense.
12/18/2004 (10:27 pm)
"Error allocating virtual memory"Hi guys,
I have the same error of Steve Bodo and I have done exactly what Steven Bodo did when having TGE demo error: I pressed Alt+enter trying to solve the black prompt freeze. Moreover, after I ran "Racing Starter Kit" I need to press Alt+enter in the black console and wait a lot of time. Some like three minutes or more then I have the follow message box from Windows: "Error allocating virtual memory".
But playing TorqueGameEngineDemo_1_3.exe downloaded from
ftp://demos.garagegames.com/tge/TorqueGameEngineDemo_1_3.exe
everything works fine.
The hardware and software that result in this error is:
- Duron 950MHz;
- Geforce 2 MX 400MHz;
- 256 MB RAM DDR 266;
- 7,13 GB of free space in hard disk C:
- Windows 2000 with service pack 4;
- Visual Studio Enterprise Architech .NET 2003 (VC++ 7.1)
- DirectX 9c
- Nvidia geforce recent dowloaded driver (11/19/2004)
- Info extracted from windows task manager [RAM memory commit charge (K)] total == 178536 of memory in use when not running the game
- Another windows task manager info [RAM memory Commit Charge (K)] limit == 989776
And more information: the hard disk work so much before the "Error allocating virtual memory" message box and my screen resolution is 800x600 at 85Hz of refresh rate.
About installation: I followed every step of
http://www.garagegames.com/docs/torque/general/apbs02.php#setupengine.win.preparesystem
doc to setting up Torque.
Visual C++ 7.1 compiled Torque SDK solution with final message: "Rebuild All: 7 succeeded, 0 failed, 0 skipped".
Nevertheless, during compilation, Visual C++ show me the following warnings:
------------------------------------------------------------------------------------------
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .\../lib/out.VC6.DEBUG/glu2d3d_DEBUG.lib and object
.\../lib/out.VC6.DEBUG/glu2d3d_DEBUG.exp
Build log was saved at
"file://c:\_06_computacao_grafica\Torque\Sdk\lib\out.VC6.DEBUG\opengl2d3d\BuildLog.htm"
glu2d3d - 0 error(s), 1 warning(s)
------------------------------------------------------------------------------------------
After this compilation the console.log file has incongruous 23,2MB of file size. It is very large for my sense.
#39
//-------------------------- 12/19/2004 -- 04:42:10 -----
Processor Init:
AMD Athlon, ~933 Mhz
(timed at roughly 941 Mhz)
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script starter.racing/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.racing/client/defaults.cs.
Loading compiled script starter.racing/server/defaults.cs.
Missing file: starter.racing/client/prefs.cs!
Missing file: starter.racing/server/prefs.cs!
...
--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script starter.racing/client/init.cs.
Loading compiled script starter.racing/server/init.cs.
Loading compiled script starter.racing/data/init.cs.
Missing file: starter.racing/data/terrains/grassland/propertyMap.cs!
Missing file: starter.racing/data/terrains/scorched/propertyMap.cs!
...
--------- Initializing MOD: FPS Starter Kit: Client ---------
Video Init:
Accelerated OpenGL display device not detected.
Accelerated D3D device not detected.
Voodoo 2 display device not detected.
"OpenGL" display device not found! ---> I think I have it
"OpenGL" display device not found!
"D3D" display device not found! ---> Why Torque cannot see Geforce 2?
"Voodoo2" display device not found! ---> My video is Generic Geforce 2 MX 400
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
...
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
Loading compiled script common/ui/ConsoleDlg.gui.
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
...
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script starter.racing/client/scripts/audioProfiles.cs.
Loading compiled script starter.racing/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.racing/client/ui/PlayGui.gui.
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
And several others "shouldn't happen" messages...
12/18/2004 (10:29 pm)
Console.log after compilation://-------------------------- 12/19/2004 -- 04:42:10 -----
Processor Init:
AMD Athlon, ~933 Mhz
(timed at roughly 941 Mhz)
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script starter.racing/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.racing/client/defaults.cs.
Loading compiled script starter.racing/server/defaults.cs.
Missing file: starter.racing/client/prefs.cs!
Missing file: starter.racing/server/prefs.cs!
...
--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script starter.racing/client/init.cs.
Loading compiled script starter.racing/server/init.cs.
Loading compiled script starter.racing/data/init.cs.
Missing file: starter.racing/data/terrains/grassland/propertyMap.cs!
Missing file: starter.racing/data/terrains/scorched/propertyMap.cs!
...
--------- Initializing MOD: FPS Starter Kit: Client ---------
Video Init:
Accelerated OpenGL display device not detected.
Accelerated D3D device not detected.
Voodoo 2 display device not detected.
"OpenGL" display device not found! ---> I think I have it
"OpenGL" display device not found!
"D3D" display device not found! ---> Why Torque cannot see Geforce 2?
"Voodoo2" display device not found! ---> My video is Generic Geforce 2 MX 400
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
...
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
Loading compiled script common/ui/ConsoleDlg.gui.
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
This shouldn't happen: glTexParameteri
...
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script starter.racing/client/scripts/audioProfiles.cs.
Loading compiled script starter.racing/client/ui/defaultGameProfiles.cs.
Loading compiled script starter.racing/client/ui/PlayGui.gui.
This shouldn't happen: glGenTextures
This shouldn't happen: glBindTexture
This shouldn't happen: glTexImage2D
This shouldn't happen: glTexParameteri
And several others "shouldn't happen" messages...
#40
//-------------------------- 12/19/2004 -- 06:01:25 -----
Processor Init:
AMD Athlon, ~933 Mhz
(timed at roughly 940 Mhz)
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script starter.fps/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.fps/client/defaults.cs.
Loading compiled script starter.fps/server/defaults.cs.
Missing file: starter.fps/client/prefs.cs!
Missing file: starter.fps/server/prefs.cs!
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script starter.fps/client/init.cs.
Loading compiled script starter.fps/server/init.cs.
Loading compiled script starter.fps/data/init.cs.
Loading compiled script starter.fps/data/terrains/grassland/propertyMap.cs.
Missing file: starter.fps/data/terrains/scorched/propertyMap.cs!
--------- Initializing MOD: FPS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script starter.fps/server/scripts/commands.cs.
Loading compiled script starter.fps/server/scripts/centerPrint.cs.
Loading compiled script starter.fps/server/scripts/game.cs.
--------- Initializing MOD: FPS Starter Kit: Client ---------
Loading compiled script starter.fps/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/editor/particleEditor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/3DNOW!
Version: 1.5.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 2.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
3DFX_texture_compression_FXT1
12/18/2004 (10:31 pm)
At this point I clean console.log. Then I clicked in torqueDemo_DEBUG.exe. The black prompt freeze returns again but in the console.log file I have detected some video card://-------------------------- 12/19/2004 -- 06:01:25 -----
Processor Init:
AMD Athlon, ~933 Mhz
(timed at roughly 940 Mhz)
FPU detected
MMX detected
3DNow detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Loading MODS ---------
Loading compiled script starter.fps/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.fps/client/defaults.cs.
Loading compiled script starter.fps/server/defaults.cs.
Missing file: starter.fps/client/prefs.cs!
Missing file: starter.fps/server/prefs.cs!
--------- Parsing Arguments ---------
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script starter.fps/client/init.cs.
Loading compiled script starter.fps/server/init.cs.
Loading compiled script starter.fps/data/init.cs.
Loading compiled script starter.fps/data/terrains/grassland/propertyMap.cs.
Missing file: starter.fps/data/terrains/scorched/propertyMap.cs!
--------- Initializing MOD: FPS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script starter.fps/server/scripts/commands.cs.
Loading compiled script starter.fps/server/scripts/centerPrint.cs.
Loading compiled script starter.fps/server/scripts/game.cs.
--------- Initializing MOD: FPS Starter Kit: Client ---------
Loading compiled script starter.fps/client/ui/customProfiles.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/editor/particleEditor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/3DNOW!
Version: 1.5.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 2.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
3DFX_texture_compression_FXT1
Torque Owner Steven B