Bm8?
by FruitBatInShades · in General Discussion · 11/16/2004 (8:47 am) · 6 replies
Has anyone had experience with bm8? Are there any tutorials or guides around? I have textures that are hitting 100k in jpeg but will easily convert to a 256 palette.
#2
It's probably safe to say it's not supported any longer. You could try cutting down the number of colors anyway--that may help your problem. Or play around with different JPG compression percentages and subsampling.
11/16/2004 (10:31 am)
I think that's a Voodoo3 format. It's probably safe to say it's not supported any longer. You could try cutting down the number of colors anyway--that may help your problem. Or play around with different JPG compression percentages and subsampling.
#3
11/16/2004 (10:37 am)
Doesn't jpeg just resample to 16k even if there are only 256 colours?
#4
11/16/2004 (10:51 am)
Yes it does.
#5
11/16/2004 (10:56 am)
I just tried it and ur right stefan! and Png is 183k, where the jpeg is 113k. Sigh! They don't need 16 million colours, Sulk!
#6
That may be offset by using things like error diffusion, though.
Percentages and chroma subsampling are still the way to go. Or reducing it from 256x256 to 128x128 (for example).
11/16/2004 (11:19 am)
Numbers of colors do affect JPG files. If they didn't, all JPG files of the same dimensions would be the same exact file size.That may be offset by using things like error diffusion, though.
Percentages and chroma subsampling are still the way to go. Or reducing it from 256x256 to 128x128 (for example).
Torque Owner FruitBatInShades