Abilities beyond "Shooter" type genres?
by Rick Stufflebean · in Torque Game Engine · 11/05/2001 (6:30 pm) · 2 replies
What are Torque's abilities beyond "shooter" type games. Any?
Has the engine evolved past this type of game or are there plans for such? From the things i've seen thusfar it seems kind of limited, but possibly these things can be dealt with via programming.
Just inquiring. Feedback would be appreciated.
Has the engine evolved past this type of game or are there plans for such? From the things i've seen thusfar it seems kind of limited, but possibly these things can be dealt with via programming.
Just inquiring. Feedback would be appreciated.
#2
However, there are obviously no built in routines for genere specific things (like no code for formations for RTS games... duh) There are alot of usefull functions that would let you add something like formations very quickly. So you can use it for whatever you want, its just that things that are very different from FPS games will take a little more work.
11/06/2001 (7:54 am)
Yes.However, there are obviously no built in routines for genere specific things (like no code for formations for RTS games... duh) There are alot of usefull functions that would let you add something like formations very quickly. So you can use it for whatever you want, its just that things that are very different from FPS games will take a little more work.
Torque Owner Ace
(i know this way profound)