Game Development Community

Binding overhead map to M key?

by Nick Huffman · in Technical Issues · 11/15/2004 (12:04 pm) · 5 replies

I followed this tutorial Tutorial

and got this overhead map to work however I want to bind it to the M key and make it a toggle feature. How would I go about this?

Thanks in advance for your help.

#1
11/15/2004 (12:22 pm)
Say the commandergui was called Fred

function toggleFredMap( %val )
{
  if(%val)
  Fred::toggle();
}
function Fred::toggle(%this)
{
   if (Fred.isAwake())
   {
      Canvas.popDialog(Fred);
   }
   else
   {
      Canvas.pushDialog(Fred);
   }
}
moveMap.bind(keyboard, "m", toggleFredMap);
#2
11/15/2004 (12:57 pm)
Thanks!!! Where would that code be placed?
#3
11/15/2004 (1:11 pm)
Thanks!!! Where would that code be placed?
#4
11/15/2004 (2:23 pm)
Nick, that would go into the default.bind.cs script in the client/scripts folder.
#5
11/15/2004 (3:12 pm)
Thanks for all the help on this problem.