Game Development Community

Alpha channel textures on map objects

by Very Interactive Person · in Torque Game Engine · 11/05/2001 (3:16 am) · 4 replies

Are alpja channeled textures supported for buildings. SO I can make a fence/barbwire/... and even glass.
If its not supported could someone please help me out and tell what to change in the engine?

#1
11/05/2001 (6:05 am)
You need to change the render code to enable alpha testing. I remember a thread where someone did that. Do a search for alpha test.

Phil.
#2
11/05/2001 (8:05 am)
I know someone posted a thread about this... but I searched the forums with keywords like alpha, alphatest, WC, World Craft,... and nothing turns up. The search thingy only searches in the topic title, and I guess that topic has an irrelevant title....
So, if anyone knows the url to that topic, pls post it here. What would be even better is a short explanation of what I have to do to get it in.
#3
11/05/2001 (8:14 am)
Could this be it:

www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=1728

Nicely titled: Transparent and Masked textures?

// Clocks out
#4
11/05/2001 (9:11 am)
well actually its not that one.. but this one does contain a link to the one I was looking for...

oh and yes.. the titles are relevant :) sorry...